# SFML - Simple and Fast Multimedia Library

SFML 3.0.0

- Main Page
- Topics
- Namespaces
- Classes
- Files

- File List
- File Members

Loading...
Searching...
No Matches
OpenGL.hpp
Go to the documentation of this file.
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#pragma once
26
27
31#include <SFML/Config.hpp>
32
33
38#if defined(SFML_SYSTEM_WINDOWS)
39
40// The Visual C++ version of gl.h uses WINGDIAPI and APIENTRY but doesn't define them
41#ifdef _MSC_VER
42#ifndef WIN32_LEAN_AND_MEAN
43#define WIN32_LEAN_AND_MEAN
44#endif
45#include <windows.h>
46#endif
47
48#include <GL/gl.h>
49
50#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) || \
51 defined(SFML_SYSTEM_NETBSD)
52
53#if defined(SFML_OPENGL_ES)
54#include <GLES/gl.h>
55#include <GLES/glext.h>
56#else
57#include <GL/gl.h>
58#endif
59
60#elif defined(SFML_SYSTEM_MACOS)
61
62#include <OpenGL/gl.h>
63
64#elif defined(SFML_SYSTEM_IOS)
65
66#include <OpenGLES/ES1/gl.h>
67#include <OpenGLES/ES1/glext.h>
68
69#elif defined(SFML_SYSTEM_ANDROID)
70
71#include <GLES/gl.h>
72#include <GLES/glext.h>
73
74// We're not using OpenGL ES 2+ yet, but we can use the sRGB extension
75#include <GLES2/gl2ext.h>
76#include <GLES2/gl2platform.h>
77
78#endif
Config.hpp