fix static linking on windows
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8b610054cc
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@ -41,8 +41,7 @@ project "Editor"
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--windows specific settings--
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--windows specific settings--
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filter{"system:windows"}
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filter{"system:windows"}
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defines {"SFML_STATIC"}
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defines {"PLATFORM_WINDOWS", "SFML_STATIC"}
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defines {"PLATFORM_WINDOWS"}
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staticruntime "on"
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staticruntime "on"
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filter {"system:windows", "configurations:debug"}
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filter {"system:windows", "configurations:debug"}
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@ -46,8 +46,7 @@ project "Engine-Core"
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--windows specific settings--
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--windows specific settings--
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filter{"system:windows"}
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filter{"system:windows"}
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defines {"SFML_STATIC"}
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defines {"PLATFORM_WINDOWS", "SFML_STATIC"}
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defines {"PLATFORM_WINDOWS"}
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staticruntime "on"
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staticruntime "on"
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filter {"system:windows", "configurations:debug"}
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filter {"system:windows", "configurations:debug"}
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@ -41,7 +41,7 @@ project "Game"
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--windows specific settings--
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--windows specific settings--
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filter{"system:windows"}
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filter{"system:windows"}
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defines {"PLATFORM_WINDOWS"}
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defines {"PLATFORM_WINDOWS", "SFML_STATIC"}
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staticruntime "on"
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staticruntime "on"
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filter {"system:windows", "configurations:debug"}
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filter {"system:windows", "configurations:debug"}
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@ -13,7 +13,7 @@ workspace "2d-platformer"
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startproject "Game"
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startproject "Game"
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output_dir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
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output_dir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
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vs_intdir = "$(ProjectDir)intermediate-files/" .. output_dir
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vs_intdir = "!$(ProjectDir)intermediate-files/" .. output_dir
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intdir = "%{prj.location}/intermediate-files/" .. output_dir
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intdir = "%{prj.location}/intermediate-files/" .. output_dir
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vs_bindir = "$(ProjectDir)bin/" .. output_dir
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vs_bindir = "$(ProjectDir)bin/" .. output_dir
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bindir = "%{prj.location}/bin/" .. output_dir
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bindir = "%{prj.location}/bin/" .. output_dir
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