undo static llinking on linux

too complicated to do without using cmake
This commit is contained in:
Joseph Aquino 2025-08-02 14:49:26 -04:00
parent e95b247459
commit 8b610054cc
8 changed files with 8 additions and 10 deletions

View File

@ -41,8 +41,8 @@ project "Editor"
--windows specific settings--
filter{"system:windows"}
defines "SFML_STATIC"
defines "PLATFORM_WINDOWS"
defines {"SFML_STATIC"}
defines {"PLATFORM_WINDOWS"}
staticruntime "on"
filter {"system:windows", "configurations:debug"}
@ -55,7 +55,7 @@ project "Editor"
filter {"system:linux"}
targetdir (bindir)
objdir (intdir)
defines "PLATFORM_LINUX"
defines {"PLATFORM_LINUX"}
includedirs
{
coreinclude_dir,

View File

@ -39,7 +39,6 @@ project "Engine-Core"
{
"src",
include_dir,
sfmldir .. "/include",
imguidir
}
@ -47,8 +46,8 @@ project "Engine-Core"
--windows specific settings--
filter{"system:windows"}
defines "SFML_STATIC"
defines "PLATFORM_WINDOWS"
defines {"SFML_STATIC"}
defines {"PLATFORM_WINDOWS"}
staticruntime "on"
filter {"system:windows", "configurations:debug"}
@ -92,7 +91,7 @@ project "Engine-Core"
--linux specific settings--
filter {"system:linux"}
defines {"PLATFORM_LINUX", "SFML_STATIC"}
defines {"PLATFORM_LINUX"}
targetdir (corelibdir)
objdir (intdir)
libdirs{sfmldir .. "/lib/linux"}

View File

@ -41,8 +41,7 @@ project "Game"
--windows specific settings--
filter{"system:windows"}
defines "SFML_STATIC"
defines "PLATFORM_WINDOWS"
defines {"PLATFORM_WINDOWS"}
staticruntime "on"
filter {"system:windows", "configurations:debug"}
@ -55,7 +54,7 @@ project "Game"
filter {"system:linux"}
targetdir (bindir)
objdir (intdir)
defines "PLATFORM_LINUX"
defines {"PLATFORM_LINUX"}
includedirs
{
coreinclude_dir,