update windows config

This commit is contained in:
Joseph Aquino 2025-07-28 05:18:18 -04:00
parent 2d9727371a
commit c11b0e1ba6
46 changed files with 44 additions and 86 deletions

2
.gitignore vendored
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@ -381,8 +381,6 @@ Makefile
*.o
*.a
*.d
*.ninja*

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@ -3,6 +3,7 @@ project "Editor"
cppdialect "C++17"
systemversion "latest"
targetname "Editor"
links {"Engine-Core"}
files
{
@ -11,12 +12,6 @@ project "Editor"
"include/**.hpp",
}
filter "not action:vs*"
libdirs
{
corelibdir
}
--visual studio--
filter "action:vs*"
targetdir (vs_bindir)
@ -30,11 +25,6 @@ project "Editor"
vs_imguidir
}
libdirs
{
vs_corelibdir
}
--not visual studio on windows--
filter {"not action:vs*", "system:windows"}
targetdir (bindir)
@ -52,7 +42,7 @@ project "Editor"
filter{"system:windows"}
defines "SFML_STATIC"
defines "PLATFORM_WINDOWS"
staticruntime "off"
staticruntime "on"
filter {"system:windows", "configurations:debug"}
defines{"_DEBUG", "_CONSOLE"}
@ -60,7 +50,7 @@ project "Editor"
filter {"system:windows", "configurations:release"}
defines{"NDEBUG"}
--linux specific settings
--linux specific settings--
filter {"system:linux"}
targetdir (bindir)
objdir (intdir)
@ -81,15 +71,13 @@ project "Editor"
"sfml-system",
"OpenGL",
}
--config settings
--config settings--
filter "configurations:debug"
defines {"LOG_ENABLE", "GAME_DEBUG"}
symbols "on"
runtime "Debug"
kind "ConsoleApp"
links "Core-d:static"
filter "configurations:release"
defines {"GAME_RELEASE"}
@ -98,6 +86,4 @@ project "Editor"
symbols "off"
runtime "Release"
kind "WindowedApp"
entrypoint "mainCRTStartup"
links "Core:static"

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@ -28,12 +28,7 @@ project "Engine-Core"
vs_imguidir
}
filter {"action:vs*", "configurations:debug"}
libdirs {vs_libdebug_dir}
filter {"action:vs*", "configurations:release"}
libdirs {vs_librelease_dir}
libdirs {vs_sfmldir .."/lib"}
--not visual studio --
filter {"not action:vs*", "system:windows"}
@ -46,35 +41,30 @@ project "Engine-Core"
sfmldir .. "/include",
imguidir
}
--sfml lib files for windows--
filter {"not action:vs*", "system:windows", "configurations:debug"}
libdirs {libdebug_dir}
filter {"not action:vs*", "system:windows", "configurations:release"}
libdirs {librelease_dir}
libdirs {sfmldir .."/lib"}
--windows specific settings--
filter{"system:windows"}
defines "SFML_STATIC"
defines "PLATFORM_WINDOWS"
staticruntime "off"
staticruntime "on"
filter {"system:windows", "configurations:debug"}
defines{"_DEBUG", "_CONSOLE"}
links
{
"sfml-main-d",
"sfml-graphics-s-d",
"sfml-window-s-d",
"opengl32",
"gdi32",
"freetyped",
"freetype",
"sfml-audio-s-d",
"flacd",
"vorbisencd",
"vorbisfiled",
"vorbisd",
"oggd",
"flac",
"vorbisfile",
"vorbis",
"ogg",
"sfml-system-s-d",
"winmm"
}
@ -83,14 +73,15 @@ project "Engine-Core"
defines{"NDEBUG"}
links
{
"sfml-main",
"sfml-graphics-s",
"sfml-window-s",
"opengl32",
"gdi32",
"freetype",
"sfml-audio-s",
"openal32",
"flac",
"vorbisenc",
"vorbisfile",
"vorbis",
"ogg",
@ -99,7 +90,7 @@ project "Engine-Core"
}
--linux specific settings
--linux specific settings--
filter {"system:linux"}
defines "PLATFORM_LINUX"
targetdir (corelibdir)
@ -121,7 +112,7 @@ project "Engine-Core"
}
--config settings
--config settings--
filter "configurations:debug"
defines {"LOG_ENABLE", "CORE_DEBUG"}
symbols "on"

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@ -182,17 +182,13 @@ public:
return *this;
}
reference& operator=(const reference& other)
{ return *this = bool(other); }
reference& operator=(const reference& other) { return *this = bool(other); }
void flip()
{ *m_ptr ^= m_mask; }
void flip() { *m_ptr ^= m_mask; }
void setTrue()
{ *m_ptr |= m_mask; }
void setTrue() { *m_ptr |= m_mask; }
void setFalse()
{ *m_ptr &= ~m_mask; }
void setFalse() { *m_ptr &= ~m_mask; }
private:
data_type* const m_ptr;
@ -414,7 +410,7 @@ public:
void setTrueAt(CapacityType index)
{ m_data[index / 8] |= (1 << (index % 8)); }
void setFalseAt(CapacityType index)
void setFalseAt(CapacityType index)
{ m_data[index / 8] &= ~(1 << (index % 8)); }
iterator begin() { return iterator(m_data, 0); }

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@ -1,8 +1,6 @@
#pragma once
#include <utility.h>
#include <Entities/Entity.h>
#include <Entities/Components.h>
#include <Entities/EntityMemoryPool.h>

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@ -18,8 +18,8 @@ public:
Entity addEntity(tag_t);
private:
index_t m_numEntities[util::TAG_COUNT];
index_t m_numEntitiesToAdd[util::TAG_COUNT];
index_t m_numEntities[util::TAG_COUNT]{};
index_t m_numEntitiesToAdd[util::TAG_COUNT]{};
#ifdef CORE_DEBUG
index_t m_totalEntities{};
#endif

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@ -29,7 +29,7 @@ public:
bool operator==(iterator);
bool operator!=(iterator);
private:
index_t m_currentEntity;
index_t m_currentEntity{};
};
Entity operator[](index_t) const;
@ -38,6 +38,6 @@ public:
iterator end() { return iterator(m_start + m_size); }
private:
index_t m_start;
index_t m_size;
index_t m_start{};
index_t m_size{};
};

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@ -12,7 +12,7 @@ int EntityManager::update()
{
for(int i = 0; i < util::TAG_COUNT; i++)
{
if (m_numEntities[i] + m_numEntitiesToAdd[i] >= util::getTagSize(i)) [[unlikely]]
if (m_numEntities[i] + m_numEntitiesToAdd[i] >= util::getTagSize(i))
{
LOG("Error: Entity Overflow");
return ErrorCode::entityOverflow;

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@ -3,6 +3,7 @@ project "Game"
cppdialect "C++17"
systemversion "latest"
targetname "Game"
links {"Engine-Core"}
files
{
@ -10,12 +11,6 @@ project "Game"
"include/**.h",
"include/**.hpp",
}
filter "not action:vs*"
libdirs
{
corelibdir
}
--visual studio--
filter {"action:vs*", "system:windows"}
@ -30,11 +25,6 @@ project "Game"
vs_imguidir
}
libdirs
{
vs_corelibdir
}
--not visual studio on windows--
filter {"not action:vs*", "system:windows"}
targetdir (bindir)
@ -52,7 +42,7 @@ project "Game"
filter{"system:windows"}
defines "SFML_STATIC"
defines "PLATFORM_WINDOWS"
staticruntime "off"
staticruntime "on"
filter {"system:windows", "configurations:debug"}
defines{"_DEBUG", "_CONSOLE"}
@ -60,7 +50,7 @@ project "Game"
filter {"system:windows", "configurations:release"}
defines{"NDEBUG"}
--linux specific settings
--linux specific settings--
filter {"system:linux"}
targetdir (bindir)
objdir (intdir)
@ -82,13 +72,12 @@ project "Game"
"OpenGL",
}
--config settings
--config settings--
filter "configurations:debug"
defines {"LOG_ENABLE", "GAME_DEBUG"}
symbols "on"
runtime "Debug"
kind "ConsoleApp"
links "Core-d:static"
filter "configurations:release"
defines {"GAME_RELEASE"}
@ -97,5 +86,3 @@ project "Game"
symbols "off"
runtime "Release"
kind "WindowedApp"
entrypoint "mainCRTStartup"
links "Core:static"

8
Game/imgui.ini Normal file
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@ -0,0 +1,8 @@
[Window][Debug##Default]
Pos=60,60
Size=400,400
[Window][sdfkjasbdf]
Pos=60,60
Size=957,582

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@ -1,4 +1,4 @@
#include "Containers/Array.h"
#define DRAW_SCREEN 1
#include <Containers.h>
@ -11,13 +11,11 @@
#include <iostream>
#include <utility.h>
int main()
int main(int argc, char* argv[])
{
LOG("\n\n\033[32mTODO: ");
LOG("-Implement Draw queue prototype");
LOG("-Implement swapback functionality when removing entites");
LOG("-Test new Premake config on windows (VS and non VS) and WSL");
LOG("-Replace sfml .lib files with ones that dont statically link runtime");
LOG("-Implement adding and removing of entities");
LOG("-Implement EntityManager::update()");
LOG("\033[0m");
@ -40,7 +38,7 @@ int main()
LOG(ent);
}
auto window = sf::RenderWindow(sf::VideoMode({ 1920u, 1080u }), "Fake Mario");
auto window = sf::RenderWindow(sf::VideoMode({ 1920u, 1080u }), "2d-platformer");
window.setFramerateLimit(60);
if (!ImGui::SFML::Init(window))
return -1;

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@ -9,7 +9,7 @@ workspace "2d-platformer"
"release"
}
startproject "Editor"
startproject "Game"
output_dir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
vs_intdir = "$(ProjectDir)intermediate-files/" .. output_dir
@ -21,10 +21,6 @@ corelibdir = "%{wks.location}/Engine-Core/lib"
vs_corelibdir = "$(SolutionDir)Engine-Core/lib"
coreinclude_dir = "%{wks.location}/Engine-Core/include"
vs_coreinclude_dir = "$(SolutionDir)Engine-Core/include"
vs_librelease_dir = "$(SolutionDir)Engine-Core/vendor/SFML/lib/MinSizeRel"
librelease_dir = "%{wks.location}/Engine-Core/vendor/SFML/lib/MinSizeRel"
vs_libdebug_dir = "$(SolutionDir)Engine-Core/vendor/SFML/lib/Debug"
libdebug_dir = "%{wks.location}/Engine-Core/vendor/SFML/lib/Debug"
vs_sfmldir = "$(SolutionDir)Engine-Core/vendor/SFML"
sfmldir = "%{wks.location}/Engine-Core/vendor/SFML"
vs_imguidir = "$(SolutionDir)Engine-Core/vendor/imgui"