#pragma once #include "utility.h" #include class Transform { public: sf::Vector2f position{}; sf::Vector2f speed{}; Transform() = default; Transform(sf::Vector2f position_in, sf::Vector2f speed_in) : position(position_in) , speed(speed_in) { } }; class Sprite { public: Sprite() = default; Sprite(u8 x_in, u8 y_in, u8 textureIndex_in, u8 drawDepth_in) : x(x_in) , y(y_in) , textureIndex(textureIndex_in) , drawDepth(drawDepth_in) { } u8 x{}; u8 y{}; u8 textureIndex{}; u8 drawDepth{}; }; class BoundingBox { public: BoundingBox() = default; BoundingBox(sf::FloatRect input) { x = input.position.x; y = input.position.y; sizeX = input.size.x; sizeY = input.size.y; } BoundingBox(sf::Vector2f pos, sf::Vector2f size) { x = pos.x; y = pos.y; sizeX = size.x; sizeY = size.y; } BoundingBox(float x_in, float y_in, float sizeX_in, float sizeY_in) : x(x_in) , y(y_in) , sizeX(sizeX_in) , sizeY(sizeY_in) { } float x{}; float y{}; float sizeX{}; float sizeY{}; };