2d-platformer/vendor/imgui/CMakeLists.txt

159 lines
5.9 KiB
CMake

cmake_minimum_required(VERSION 3.22)
project(imgui_sfml VERSION 3.0.0 LANGUAGES CXX)
option(IMGUI_SFML_FIND_SFML "Use find_package to find SFML" ON)
option(IMGUI_SFML_ENABLE_WARNINGS "Enable compiler warnings" OFF)
option(IMGUI_SFML_DISABLE_OBSOLETE_FUNCTIONS "Disable obsolete ImGui functions" OFF)
# If you want to use your own user config when compiling ImGui, please set the following variables
# For example, if you have your config in /path/to/dir/with/config/myconfig.h, set the variables as follows:
#
# IMGUI_SFML_USE_DEFAULT_CONFIG = OFF
# IMGUI_SFML_CONFIG_DIR = /path/to/dir/with/config
# IMGUI_SFML_CONFIG_NAME = "myconfig.h"
#
# If you set IMGUI_SFML_CONFIG_INSTALL_DIR, ImGui-SFML won't install your custom config, because
# you might want to do it yourself
option(IMGUI_SFML_USE_DEFAULT_CONFIG "Use default imconfig-SFML.h" ON)
set(IMGUI_SFML_CONFIG_DIR ${PROJECT_SOURCE_DIR} CACHE PATH "Path to a directory containing user ImGui config")
set(IMGUI_SFML_CONFIG_NAME imconfig-SFML.h CACHE STRING "Name of a custom user ImGui config header")
set(IMGUI_SFML_CONFIG_INSTALL_DIR "" CACHE PATH "Path where user's config header will be installed")
# For FindImGui.cmake
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
if(IMGUI_SFML_FIND_SFML)
if(NOT BUILD_SHARED_LIBS)
set(SFML_STATIC_LIBRARIES ON)
endif()
find_package(SFML 3 REQUIRED COMPONENTS Graphics)
endif()
# ImGui does not provide native support for CMakeLists, workaround for now to have
# users specify IMGUI_DIR. Waiting for this PR to get merged...
# https://github.com/ocornut/imgui/pull/1713
if(NOT IMGUI_DIR)
set(IMGUI_DIR "" CACHE PATH "imgui top-level directory")
message(FATAL_ERROR "ImGui directory not found. Set IMGUI_DIR to imgui's top-level path (containing 'imgui.h' and other files).\n")
endif()
# This uses FindImGui.cmake provided in ImGui-SFML repo for now
find_package(ImGui 1.89 REQUIRED)
# These headers will be installed alongside ImGui-SFML
set(IMGUI_PUBLIC_HEADERS
${IMGUI_INCLUDE_DIR}/imconfig.h
${IMGUI_INCLUDE_DIR}/imgui.h
${IMGUI_INCLUDE_DIR}/imgui_internal.h # not actually public, but users might need it
${IMGUI_INCLUDE_DIR}/imstb_rectpack.h
${IMGUI_INCLUDE_DIR}/imstb_textedit.h
${IMGUI_INCLUDE_DIR}/imstb_truetype.h
${IMGUI_INCLUDE_DIR}/misc/cpp/imgui_stdlib.h
)
# CMake 3.11 and later prefer to choose GLVND, but we choose legacy OpenGL just because it's safer
# (unless the OpenGL_GL_PREFERENCE was explicitly set)
# See CMP0072 for more details (cmake --help-policy CMP0072)
if((NOT ${CMAKE_VERSION} VERSION_LESS 3.11) AND (NOT OpenGL_GL_PREFERENCE))
set(OpenGL_GL_PREFERENCE "LEGACY")
endif()
find_package(OpenGL REQUIRED)
include(GNUInstallDirs)
# Define ImGui-SFML
add_library(ImGui-SFML imgui-SFML.cpp ${IMGUI_SOURCES})
add_library(ImGui-SFML::ImGui-SFML ALIAS ImGui-SFML)
target_include_directories(ImGui-SFML PUBLIC
$<BUILD_INTERFACE:${IMGUI_INCLUDE_DIR}>
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
target_link_libraries(ImGui-SFML PUBLIC SFML::Graphics OpenGL::GL)
if(WIN32 AND MINGW)
target_link_libraries(ImGui-SFML PUBLIC imm32)
endif()
if(BUILD_SHARED_LIBS)
target_compile_definitions(ImGui-SFML PRIVATE IMGUI_SFML_SHARED_LIB)
set_target_properties(ImGui-SFML PROPERTIES DEFINE_SYMBOL "IMGUI_SFML_EXPORTS")
set_target_properties(ImGui-SFML PROPERTIES DEBUG_POSTFIX "_d")
endif()
if(IMGUI_SFML_DISABLE_OBSOLETE_FUNCTIONS)
target_compile_definitions(ImGui-SFML PUBLIC IMGUI_DISABLE_OBSOLETE_FUNCTIONS)
endif()
# Add compiler warnings
if(IMGUI_SFML_ENABLE_WARNINGS)
if(MSVC)
set(IMGUI_SFML_WARNINGS /WX /W4 /permissive-)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "(GNU|Clang)")
set(IMGUI_SFML_WARNINGS -Werror -Wall -Wextra -Wpedantic -Wshadow -Wconversion -Wsign-conversion)
endif()
endif()
foreach(WARNING ${IMGUI_SFML_WARNINGS})
set_property(SOURCE imgui-SFML.cpp APPEND_STRING PROPERTY COMPILE_FLAGS " ${WARNING}")
endforeach()
# Specify ImGui user config
if(NOT IMGUI_SFML_USE_DEFAULT_CONFIG)
if(IMGUI_SFML_CONFIG_DIR)
target_include_directories(ImGui-SFML PUBLIC $<BUILD_INTERFACE:${IMGUI_SFML_CONFIG_DIR}>)
if(IMGUI_SFML_CONFIG_INSTALL_DIR)
target_include_directories(ImGui-SFML PUBLIC $<INSTALL_INTERFACE:${IMGUI_SFML_CONFIG_INSTALL_DIR}>)
endif()
else()
message(FATAL_ERROR "IMGUI_SFML_CONFIG_DIR should be set if IMGUI_SFML_USE_DEFAULT_CONFIG is OFF")
endif()
endif()
target_compile_definitions(ImGui-SFML PUBLIC IMGUI_USER_CONFIG="${IMGUI_SFML_CONFIG_NAME}")
# Collect public headers
set(IMGUI_SFML_PUBLIC_HEADERS
${PROJECT_SOURCE_DIR}/imgui-SFML.h
${PROJECT_SOURCE_DIR}/imgui-SFML_export.h
${IMGUI_PUBLIC_HEADERS}
)
if(IMGUI_SFML_USE_DEFAULT_CONFIG OR (NOT DEFINED "${IMGUI_SFML_CONFIG_INSTALL_DIR}"))
list(APPEND IMGUI_SFML_PUBLIC_HEADERS "${IMGUI_SFML_CONFIG_DIR}/${IMGUI_SFML_CONFIG_NAME}")
# If user set IMGUI_SFML_CONFIG_INSTALL_DIR, it means that they'll install file themselves
endif()
set_target_properties(ImGui-SFML PROPERTIES PUBLIC_HEADER "${IMGUI_SFML_PUBLIC_HEADERS}")
# Installation rules
install(TARGETS ImGui-SFML
EXPORT ImGui-SFML
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(EXPORT ImGui-SFML
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/ImGui-SFML
NAMESPACE ImGui-SFML::
FILE ImGui-SFMLConfig.cmake
)
# Stop configuration if being consumed by a higher level project
if(NOT PROJECT_IS_TOP_LEVEL)
return()
endif()
option(IMGUI_SFML_BUILD_EXAMPLES "Build ImGui-SFML examples" OFF)
if(IMGUI_SFML_BUILD_EXAMPLES)
add_subdirectory(examples)
endif()
option(IMGUI_SFML_BUILD_TESTING "Build ImGui-SFML tests" OFF)
if(IMGUI_SFML_BUILD_TESTING)
enable_testing()
add_subdirectory(tests)
endif()
add_custom_target(tidy
COMMAND run-clang-tidy -quiet -p ${CMAKE_BINARY_DIR} *.cpp examples/**/*.cpp tests/*.cpp
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)