61 lines
999 B
C++
61 lines
999 B
C++
#pragma once
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#include <array>
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#include <cstdint>
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#include <string_view>
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using u8 = uint8_t;
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using u16 = uint16_t;
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using u32 = uint32_t;
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using u64 = uint64_t;
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using s8 = int8_t;
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using s16 = int16_t;
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using s32 = int32_t;
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using s64 = int64_t;
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using EntityIndex = u16;
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enum EntityTag : u8
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{
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player,
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tile,
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enemy,
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tagCount
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};
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namespace util
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{
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using namespace std::string_view_literals;
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inline constexpr EntityIndex MAX_PLAYERS{1u};
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inline constexpr EntityIndex MAX_TILES {1'000u};
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inline constexpr EntityIndex MAX_ENEMIES {1'000u};
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inline constexpr EntityIndex MAX_ENTITIES {MAX_PLAYERS + MAX_TILES + MAX_ENEMIES};
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// used for imgui
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inline constexpr std::array<const char*, tagCount> tagStringsC =
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{
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"player",
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"tile",
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"enemy"
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};
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inline constexpr std::array<std::string_view, tagCount> tagStrings =
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{
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"player"sv,
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"tile"sv,
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"enemy"sv
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};
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inline constexpr std::array<EntityIndex, tagCount> tagStart =
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{
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0,//player
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1,//tile start
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MAX_TILES,//enemy start
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};
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}
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