2d-platformer/include/utility.h

68 lines
1.1 KiB
C++

#pragma once
#include <array>
#include <cstdint>
#include <string_view>
using u8 = uint8_t;
using u16 = uint16_t;
using u32 = uint32_t;
using u64 = uint64_t;
using s8 = int8_t;
using s16 = int16_t;
using s32 = int32_t;
using s64 = int64_t;
using tag_type = u8;
using EntityIndex = u16;
enum class Tag : tag_type
{
player,
tile,
enemy,
tagCount
};
namespace util
{
using namespace std::string_view_literals;
inline constexpr EntityIndex MAX_PLAYERS{1u};
inline constexpr EntityIndex MAX_TILES {1'000u};
inline constexpr EntityIndex MAX_ENEMIES {1'000u};
inline constexpr EntityIndex MAX_ENTITIES {MAX_PLAYERS + MAX_TILES + MAX_ENEMIES};
inline constexpr tag_type TAG_COUNT {(tag_type)Tag::tagCount};
// used for imgui
inline constexpr char* tagStringsC[TAG_COUNT] =
{
"player",
"tile",
"enemy",
};
inline constexpr std::string_view tagStrings[TAG_COUNT] =
{
"player"sv,
"tile"sv,
"enemy"sv,
};
inline constexpr EntityIndex tagStart[TAG_COUNT] =
{
0,//player
1,//tile start
MAX_TILES,//enemy start
};
inline constexpr EntityIndex tagSize[TAG_COUNT] =
{
MAX_PLAYERS,
MAX_TILES,
MAX_ENEMIES,
};
}