2d-platformer/Engine-Core/include
Joseph Aquino dafc9beef5 Start implementing Game
-added ecc.sh to export compile commands
-changed EntityMemoryPool to not be singleton so that each EntityManager can have its own pool
-Entities now store a reference to the EntityManager that spawned them so they get data from the right pool
-added Random.h from learncpp.com
-DrawQueue can now be used with std::sort
-Array containers have swap function
2025-07-31 03:36:14 -04:00
..
Containers Start implementing Game 2025-07-31 03:36:14 -04:00
Entities Start implementing Game 2025-07-31 03:36:14 -04:00
Action.h Start implementing Game 2025-07-31 03:36:14 -04:00
Assets.h Start implementing Game 2025-07-31 03:36:14 -04:00
Containers.h Major update 2025-07-30 02:46:08 -04:00
Entities.h split into different projects 2025-07-27 20:32:37 -04:00
Random.h Start implementing Game 2025-07-31 03:36:14 -04:00
log.h split into different projects 2025-07-27 20:32:37 -04:00
utility.h Start implementing Game 2025-07-31 03:36:14 -04:00