2d-platformer/Engine-Core/include/Entities
Joseph Aquino dafc9beef5 Start implementing Game
-added ecc.sh to export compile commands
-changed EntityMemoryPool to not be singleton so that each EntityManager can have its own pool
-Entities now store a reference to the EntityManager that spawned them so they get data from the right pool
-added Random.h from learncpp.com
-DrawQueue can now be used with std::sort
-Array containers have swap function
2025-07-31 03:36:14 -04:00
..
Components.h Start implementing Game 2025-07-31 03:36:14 -04:00
Entity.h Start implementing Game 2025-07-31 03:36:14 -04:00
EntityManager.h Start implementing Game 2025-07-31 03:36:14 -04:00
EntityMemoryPool.h Start implementing Game 2025-07-31 03:36:14 -04:00
EntityView.h Start implementing Game 2025-07-31 03:36:14 -04:00