2d-platformer/Game/include/GameEngine.h

42 lines
561 B
C++

#pragma once
#include "Scenes/MainMenu.h"
#include <ConstGlobals.h>
#include <SFML/Graphics.hpp>
#include <Scenes.h>
#include <utility.h>
#include <tuple>
enum class Scenes : int
{
Play,
MainMenu,
SceneCount
};
inline constexpr int SCENE_COUNT {(int)Scenes::SceneCount};
using SceneContainer = std::tuple
<
Play_s,
MainMenu_s
>;
class GameEngine
{
private:
void changeScene(Scenes scene_in);
public:
void run();
private:
sf::RenderWindow m_window;
SceneContainer m_scenes;
Scenes m_currentScene;
Scenes m_previousScene;
bool m_running;
};