2d-platformer/include/utility.h

24 lines
337 B
C++

#pragma once
#include<Entities.h>
#include <array>
#include <string>
#include <string_view>
namespace util
{
using namespace std::string_view_literals;
// used for imgui
inline constexpr std::array<const char*, 1> tagStringsC =
{
"none"
};
inline constexpr std::array<std::string_view, 1> tagStrings =
{
"none"sv
};
}