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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:dynsection.toggleLevel(1);">1</span><span onclick="javascript:dynsection.toggleLevel(2);">2</span><span onclick="javascript:dynsection.toggleLevel(3);">3</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="dynsection.toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespacesf.html" target="_self">sf</a></td><td class="desc"></td></tr>
<tr id="row_0_0_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_0_" class="arrow" onclick="dynsection.toggleFolder('0_0_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespacesf_1_1Joystick.html" target="_self">Joystick</a></td><td class="desc">Give access to the real-time state of the joysticks </td></tr>
<tr id="row_0_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Joystick_1_1Identification.html" target="_self">Identification</a></td><td class="desc">Structure holding a joystick's identification </td></tr>
<tr id="row_0_1_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_1_" class="arrow" onclick="dynsection.toggleFolder('0_1_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="namespacesf_1_1Listener.html" target="_self">Listener</a></td><td class="desc">The audio listener is the point in the scene from where all the sounds are heard </td></tr>
<tr id="row_0_1_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Listener_1_1Cone.html" target="_self">Cone</a></td><td class="desc">Structure defining the properties of a directional cone </td></tr>
<tr id="row_0_2_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Angle.html" target="_self">Angle</a></td><td class="desc">Represents an angle value </td></tr>
<tr id="row_0_3_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1AudioResource.html" target="_self">AudioResource</a></td><td class="desc">Base class for classes that require an audio device </td></tr>
<tr id="row_0_4_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1BlendMode.html" target="_self">BlendMode</a></td><td class="desc">Blending modes for drawing </td></tr>
<tr id="row_0_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1CircleShape.html" target="_self">CircleShape</a></td><td class="desc">Specialized shape representing a circle </td></tr>
<tr id="row_0_6_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Clock.html" target="_self">Clock</a></td><td class="desc">Utility class that measures the elapsed time </td></tr>
<tr id="row_0_7_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Color.html" target="_self">Color</a></td><td class="desc">Utility class for manipulating RGBA colors </td></tr>
<tr id="row_0_8_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Context.html" target="_self">Context</a></td><td class="desc">Class holding a valid drawing context </td></tr>
<tr id="row_0_9_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1ContextSettings.html" target="_self">ContextSettings</a></td><td class="desc">Structure defining the settings of the OpenGL context attached to a window </td></tr>
<tr id="row_0_10_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1ConvexShape.html" target="_self">ConvexShape</a></td><td class="desc">Specialized shape representing a convex polygon </td></tr>
<tr id="row_0_11_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Cursor.html" target="_self">Cursor</a></td><td class="desc"><a class="el" href="classsf_1_1Cursor.html" title="Cursor defines the appearance of a system cursor.">Cursor</a> defines the appearance of a system cursor </td></tr>
<tr id="row_0_12_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Drawable.html" target="_self">Drawable</a></td><td class="desc">Abstract base class for objects that can be drawn to a render target </td></tr>
<tr id="row_0_13_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_13_" class="arrow" onclick="dynsection.toggleFolder('0_13_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Event.html" target="_self">Event</a></td><td class="desc">Defines a system event and its parameters </td></tr>
<tr id="row_0_13_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1Closed.html" target="_self">Closed</a></td><td class="desc"><a class="el" href="structsf_1_1Event_1_1Closed.html" title="Closed event subtype.">Closed</a> event subtype </td></tr>
<tr id="row_0_13_1_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1FocusGained.html" target="_self">FocusGained</a></td><td class="desc">Gained focus event subtype </td></tr>
<tr id="row_0_13_2_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1FocusLost.html" target="_self">FocusLost</a></td><td class="desc">Lost focus event subtype </td></tr>
<tr id="row_0_13_3_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1JoystickButtonPressed.html" target="_self">JoystickButtonPressed</a></td><td class="desc"><a class="el" href="namespacesf_1_1Joystick.html" title="Give access to the real-time state of the joysticks.">Joystick</a> button pressed event subtype </td></tr>
<tr id="row_0_13_4_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1JoystickButtonReleased.html" target="_self">JoystickButtonReleased</a></td><td class="desc"><a class="el" href="namespacesf_1_1Joystick.html" title="Give access to the real-time state of the joysticks.">Joystick</a> button released event subtype </td></tr>
<tr id="row_0_13_5_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1JoystickConnected.html" target="_self">JoystickConnected</a></td><td class="desc"><a class="el" href="namespacesf_1_1Joystick.html" title="Give access to the real-time state of the joysticks.">Joystick</a> connected event subtype </td></tr>
<tr id="row_0_13_6_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1JoystickDisconnected.html" target="_self">JoystickDisconnected</a></td><td class="desc"><a class="el" href="namespacesf_1_1Joystick.html" title="Give access to the real-time state of the joysticks.">Joystick</a> disconnected event subtype </td></tr>
<tr id="row_0_13_7_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1JoystickMoved.html" target="_self">JoystickMoved</a></td><td class="desc"><a class="el" href="namespacesf_1_1Joystick.html" title="Give access to the real-time state of the joysticks.">Joystick</a> axis move event subtype </td></tr>
<tr id="row_0_13_8_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1KeyPressed.html" target="_self">KeyPressed</a></td><td class="desc">Key pressed event subtype </td></tr>
<tr id="row_0_13_9_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1KeyReleased.html" target="_self">KeyReleased</a></td><td class="desc">Key released event subtype </td></tr>
<tr id="row_0_13_10_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseButtonPressed.html" target="_self">MouseButtonPressed</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> button pressed event subtype </td></tr>
<tr id="row_0_13_11_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseButtonReleased.html" target="_self">MouseButtonReleased</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> button released event subtype </td></tr>
<tr id="row_0_13_12_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseEntered.html" target="_self">MouseEntered</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> entered event subtype </td></tr>
<tr id="row_0_13_13_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseLeft.html" target="_self">MouseLeft</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> left event subtype </td></tr>
<tr id="row_0_13_14_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseMoved.html" target="_self">MouseMoved</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> move event subtype </td></tr>
<tr id="row_0_13_15_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseMovedRaw.html" target="_self">MouseMovedRaw</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> move raw event subtype </td></tr>
<tr id="row_0_13_16_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseWheelScrolled.html" target="_self">MouseWheelScrolled</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> wheel scrolled event subtype </td></tr>
<tr id="row_0_13_17_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1Resized.html" target="_self">Resized</a></td><td class="desc"><a class="el" href="structsf_1_1Event_1_1Resized.html" title="Resized event subtype.">Resized</a> event subtype </td></tr>
<tr id="row_0_13_18_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1SensorChanged.html" target="_self">SensorChanged</a></td><td class="desc"><a class="el" href="namespacesf_1_1Sensor.html" title="Give access to the real-time state of the sensors.">Sensor</a> event subtype </td></tr>
<tr id="row_0_13_19_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1TextEntered.html" target="_self">TextEntered</a></td><td class="desc"><a class="el" href="classsf_1_1Text.html" title="Graphical text that can be drawn to a render target.">Text</a> event subtype </td></tr>
<tr id="row_0_13_20_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1TouchBegan.html" target="_self">TouchBegan</a></td><td class="desc"><a class="el" href="namespacesf_1_1Touch.html" title="Give access to the real-time state of the touches.">Touch</a> began event subtype </td></tr>
<tr id="row_0_13_21_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1TouchEnded.html" target="_self">TouchEnded</a></td><td class="desc"><a class="el" href="namespacesf_1_1Touch.html" title="Give access to the real-time state of the touches.">Touch</a> ended event subtype </td></tr>
<tr id="row_0_13_22_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1TouchMoved.html" target="_self">TouchMoved</a></td><td class="desc"><a class="el" href="namespacesf_1_1Touch.html" title="Give access to the real-time state of the touches.">Touch</a> moved event subtype </td></tr>
<tr id="row_0_14_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Exception.html" target="_self">Exception</a></td><td class="desc">Library-specific exception type </td></tr>
<tr id="row_0_15_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1FileInputStream.html" target="_self">FileInputStream</a></td><td class="desc">Implementation of input stream based on a file </td></tr>
<tr id="row_0_16_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_16_" class="arrow" onclick="dynsection.toggleFolder('0_16_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Font.html" target="_self">Font</a></td><td class="desc">Class for loading and manipulating character fonts </td></tr>
<tr id="row_0_16_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Font_1_1Info.html" target="_self">Info</a></td><td class="desc">Holds various information about a font </td></tr>
<tr id="row_0_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_17_" class="arrow" onclick="dynsection.toggleFolder('0_17_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Ftp.html" target="_self">Ftp</a></td><td class="desc">A FTP client </td></tr>
<tr id="row_0_17_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Ftp_1_1DirectoryResponse.html" target="_self">DirectoryResponse</a></td><td class="desc">Specialization of FTP response returning a directory </td></tr>
<tr id="row_0_17_1_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Ftp_1_1ListingResponse.html" target="_self">ListingResponse</a></td><td class="desc">Specialization of FTP response returning a file name listing </td></tr>
<tr id="row_0_17_2_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Ftp_1_1Response.html" target="_self">Response</a></td><td class="desc">FTP response </td></tr>
<tr id="row_0_18_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_18_" class="arrow" onclick="dynsection.toggleFolder('0_18_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1GlResource.html" target="_self">GlResource</a></td><td class="desc">Base class for classes that require an OpenGL context </td></tr>
<tr id="row_0_18_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1GlResource_1_1TransientContextLock.html" target="_self">TransientContextLock</a></td><td class="desc">RAII helper class to temporarily lock an available context for use </td></tr>
<tr id="row_0_19_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Glyph.html" target="_self">Glyph</a></td><td class="desc">Structure describing a glyph </td></tr>
<tr id="row_0_20_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_20_" class="arrow" onclick="dynsection.toggleFolder('0_20_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Http.html" target="_self">Http</a></td><td class="desc">A HTTP client </td></tr>
<tr id="row_0_20_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Http_1_1Request.html" target="_self">Request</a></td><td class="desc">HTTP request </td></tr>
<tr id="row_0_20_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Http_1_1Response.html" target="_self">Response</a></td><td class="desc">HTTP response </td></tr>
<tr id="row_0_21_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Image.html" target="_self">Image</a></td><td class="desc">Class for loading, manipulating and saving images </td></tr>
<tr id="row_0_22_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1InputSoundFile.html" target="_self">InputSoundFile</a></td><td class="desc">Provide read access to sound files </td></tr>
<tr id="row_0_23_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1InputStream.html" target="_self">InputStream</a></td><td class="desc">Abstract class for custom file input streams </td></tr>
<tr id="row_0_24_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1IpAddress.html" target="_self">IpAddress</a></td><td class="desc">Encapsulate an IPv4 network address </td></tr>
<tr id="row_0_25_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1MemoryInputStream.html" target="_self">MemoryInputStream</a></td><td class="desc">Implementation of input stream based on a memory chunk </td></tr>
<tr id="row_0_26_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_26_" class="arrow" onclick="dynsection.toggleFolder('0_26_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Music.html" target="_self">Music</a></td><td class="desc">Streamed music played from an audio file </td></tr>
<tr id="row_0_26_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Music_1_1Span.html" target="_self">Span</a></td><td class="desc">Structure defining a time range using the template type </td></tr>
<tr id="row_0_27_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1OutputSoundFile.html" target="_self">OutputSoundFile</a></td><td class="desc">Provide write access to sound files </td></tr>
<tr id="row_0_28_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Packet.html" target="_self">Packet</a></td><td class="desc">Utility class to build blocks of data to transfer over the network </td></tr>
<tr id="row_0_29_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Rect.html" target="_self">Rect</a></td><td class="desc">Utility class for manipulating 2D axis aligned rectangles </td></tr>
<tr id="row_0_30_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RectangleShape.html" target="_self">RectangleShape</a></td><td class="desc">Specialized shape representing a rectangle </td></tr>
<tr id="row_0_31_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1RenderStates.html" target="_self">RenderStates</a></td><td class="desc">Define the states used for drawing to a <code><a class="el" href="classsf_1_1RenderTarget.html" title="Base class for all render targets (window, texture, ...)">RenderTarget</a></code> </td></tr>
<tr id="row_0_32_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderTarget.html" target="_self">RenderTarget</a></td><td class="desc">Base class for all render targets (window, texture, ...) </td></tr>
<tr id="row_0_33_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderTexture.html" target="_self">RenderTexture</a></td><td class="desc">Target for off-screen 2D rendering into a texture </td></tr>
<tr id="row_0_34_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderWindow.html" target="_self">RenderWindow</a></td><td class="desc"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering.">Window</a> that can serve as a target for 2D drawing </td></tr>
<tr id="row_0_35_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_35_" class="arrow" onclick="dynsection.toggleFolder('0_35_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Shader.html" target="_self">Shader</a></td><td class="desc"><a class="el" href="classsf_1_1Shader.html" title="Shader class (vertex, geometry and fragment)">Shader</a> class (vertex, geometry and fragment) </td></tr>
<tr id="row_0_35_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Shader_1_1CurrentTextureType.html" target="_self">CurrentTextureType</a></td><td class="desc">Special type that can be passed to <a class="el" href="classsf_1_1Shader.html#abf78e3bea1e9b0bab850b6b0a0de29c7" title="Specify value for float uniform.">setUniform()</a>, and that represents the texture of the object being drawn </td></tr>
<tr id="row_0_36_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Shape.html" target="_self">Shape</a></td><td class="desc">Base class for textured shapes with outline </td></tr>
<tr id="row_0_37_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Socket.html" target="_self">Socket</a></td><td class="desc">Base class for all the socket types </td></tr>
<tr id="row_0_38_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SocketSelector.html" target="_self">SocketSelector</a></td><td class="desc">Multiplexer that allows to read from multiple sockets </td></tr>
<tr id="row_0_39_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Sound.html" target="_self">Sound</a></td><td class="desc">Regular sound that can be played in the audio environment </td></tr>
<tr id="row_0_40_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundBuffer.html" target="_self">SoundBuffer</a></td><td class="desc">Storage for audio samples defining a sound </td></tr>
<tr id="row_0_41_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundBufferRecorder.html" target="_self">SoundBufferRecorder</a></td><td class="desc">Specialized <a class="el" href="classsf_1_1SoundRecorder.html" title="Abstract base class for capturing sound data.">SoundRecorder</a> which stores the captured audio data into a sound buffer </td></tr>
<tr id="row_0_42_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundFileFactory.html" target="_self">SoundFileFactory</a></td><td class="desc">Manages and instantiates sound file readers and writers </td></tr>
<tr id="row_0_43_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_43_" class="arrow" onclick="dynsection.toggleFolder('0_43_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundFileReader.html" target="_self">SoundFileReader</a></td><td class="desc">Abstract base class for sound file decoding </td></tr>
<tr id="row_0_43_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1SoundFileReader_1_1Info.html" target="_self">Info</a></td><td class="desc">Structure holding the audio properties of a sound file </td></tr>
<tr id="row_0_44_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundFileWriter.html" target="_self">SoundFileWriter</a></td><td class="desc">Abstract base class for sound file encoding </td></tr>
<tr id="row_0_45_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundRecorder.html" target="_self">SoundRecorder</a></td><td class="desc">Abstract base class for capturing sound data </td></tr>
<tr id="row_0_46_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_46_" class="arrow" onclick="dynsection.toggleFolder('0_46_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundSource.html" target="_self">SoundSource</a></td><td class="desc">Base class defining a sound's properties </td></tr>
<tr id="row_0_46_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1SoundSource_1_1Cone.html" target="_self">Cone</a></td><td class="desc">Structure defining the properties of a directional cone </td></tr>
<tr id="row_0_47_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_47_" class="arrow" onclick="dynsection.toggleFolder('0_47_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundStream.html" target="_self">SoundStream</a></td><td class="desc">Abstract base class for streamed audio sources </td></tr>
<tr id="row_0_47_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1SoundStream_1_1Chunk.html" target="_self">Chunk</a></td><td class="desc">Structure defining a chunk of audio data to stream </td></tr>
<tr id="row_0_48_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Sprite.html" target="_self">Sprite</a></td><td class="desc"><a class="el" href="classsf_1_1Drawable.html" title="Abstract base class for objects that can be drawn to a render target.">Drawable</a> representation of a texture, with its own transformations, color, etc </td></tr>
<tr id="row_0_49_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1StencilMode.html" target="_self">StencilMode</a></td><td class="desc">Stencil modes for drawing </td></tr>
<tr id="row_0_50_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1StencilValue.html" target="_self">StencilValue</a></td><td class="desc">Stencil value type (also used as a mask) </td></tr>
<tr id="row_0_51_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1String.html" target="_self">String</a></td><td class="desc">Utility string class that automatically handles conversions between types and encodings </td></tr>
<tr id="row_0_52_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1SuspendAwareClock.html" target="_self">SuspendAwareClock</a></td><td class="desc">Android, chrono-compatible, suspend-aware clock </td></tr>
<tr id="row_0_53_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1TcpListener.html" target="_self">TcpListener</a></td><td class="desc"><a class="el" href="classsf_1_1Socket.html" title="Base class for all the socket types.">Socket</a> that listens to new TCP connections </td></tr>
<tr id="row_0_54_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1TcpSocket.html" target="_self">TcpSocket</a></td><td class="desc">Specialized socket using the TCP protocol </td></tr>
<tr id="row_0_55_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Text.html" target="_self">Text</a></td><td class="desc">Graphical text that can be drawn to a render target </td></tr>
<tr id="row_0_56_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Texture.html" target="_self">Texture</a></td><td class="desc"><a class="el" href="classsf_1_1Image.html" title="Class for loading, manipulating and saving images.">Image</a> living on the graphics card that can be used for drawing </td></tr>
<tr id="row_0_57_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Time.html" target="_self">Time</a></td><td class="desc">Represents a time value </td></tr>
<tr id="row_0_58_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Transform.html" target="_self">Transform</a></td><td class="desc">3x3 transform matrix </td></tr>
<tr id="row_0_59_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Transformable.html" target="_self">Transformable</a></td><td class="desc">Decomposed transform defined by a position, a rotation and a scale </td></tr>
<tr id="row_0_60_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1U8StringCharTraits.html" target="_self">U8StringCharTraits</a></td><td class="desc">Character traits for <code>std::uint8_t</code> </td></tr>
<tr id="row_0_61_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1UdpSocket.html" target="_self">UdpSocket</a></td><td class="desc">Specialized socket using the UDP protocol </td></tr>
<tr id="row_0_62_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf.html" target="_self">Utf</a></td><td class="desc">Utility class providing generic functions for UTF conversions </td></tr>
<tr id="row_0_63_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf_3_0116_01_4.html" target="_self">Utf&lt; 16 &gt;</a></td><td class="desc">Specialization of the <a class="el" href="classsf_1_1Utf.html" title="Utility class providing generic functions for UTF conversions.">Utf</a> template for UTF-16 </td></tr>
<tr id="row_0_64_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf_3_0132_01_4.html" target="_self">Utf&lt; 32 &gt;</a></td><td class="desc">Specialization of the <a class="el" href="classsf_1_1Utf.html" title="Utility class providing generic functions for UTF conversions.">Utf</a> template for UTF-32 </td></tr>
<tr id="row_0_65_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf_3_018_01_4.html" target="_self">Utf&lt; 8 &gt;</a></td><td class="desc">Specialization of the <a class="el" href="classsf_1_1Utf.html" title="Utility class providing generic functions for UTF conversions.">Utf</a> template for UTF-8 </td></tr>
<tr id="row_0_66_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vector2.html" target="_self">Vector2</a></td><td class="desc">Class template for manipulating 2-dimensional vectors </td></tr>
<tr id="row_0_67_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vector3.html" target="_self">Vector3</a></td><td class="desc">Utility template class for manipulating 3-dimensional vectors </td></tr>
<tr id="row_0_68_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Vertex.html" target="_self">Vertex</a></td><td class="desc">Point with color and texture coordinates </td></tr>
<tr id="row_0_69_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1VertexArray.html" target="_self">VertexArray</a></td><td class="desc">Set of one or more 2D primitives </td></tr>
<tr id="row_0_70_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1VertexBuffer.html" target="_self">VertexBuffer</a></td><td class="desc"><a class="el" href="structsf_1_1Vertex.html" title="Point with color and texture coordinates.">Vertex</a> buffer storage for one or more 2D primitives </td></tr>
<tr id="row_0_71_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1VideoMode.html" target="_self">VideoMode</a></td><td class="desc"><a class="el" href="classsf_1_1VideoMode.html" title="VideoMode defines a video mode (size, bpp)">VideoMode</a> defines a video mode (size, bpp) </td></tr>
<tr id="row_0_72_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1View.html" target="_self">View</a></td><td class="desc">2D camera that defines what region is shown on screen </td></tr>
<tr id="row_0_73_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Window.html" target="_self">Window</a></td><td class="desc"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering.">Window</a> that serves as a target for OpenGL rendering </td></tr>
<tr id="row_0_74_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1WindowBase.html" target="_self">WindowBase</a></td><td class="desc"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering.">Window</a> that serves as a base for other windows </td></tr>
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