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<li class="navelem"><a class="el" href="namespacesf.html">sf</a></li><li class="navelem"><a class="el" href="classsf_1_1Drawable.html">Drawable</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="headertitle"><div class="title">sf::Drawable Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span><div class="ingroups"><a class="el" href="group__graphics.html">Graphics module</a></div></div></div>
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<p>Abstract base class for objects that can be drawn to a render target.
<a href="#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="Drawable_8hpp_source.html">SFML/Graphics/Drawable.hpp</a>&gt;</code></p>
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Inheritance diagram for sf::Drawable:</div>
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<img src="classsf_1_1Drawable.png" usemap="#sf::Drawable_map" alt=""/>
<map id="sf::Drawable_map" name="sf::Drawable_map">
<area href="classsf_1_1Shape.html" title="Base class for textured shapes with outline." alt="sf::Shape" shape="rect" coords="130,56,250,80"/>
<area href="classsf_1_1Sprite.html" title="Drawable representation of a texture, with its own transformations, color, etc." alt="sf::Sprite" shape="rect" coords="260,56,380,80"/>
<area href="classsf_1_1Text.html" title="Graphical text that can be drawn to a render target." alt="sf::Text" shape="rect" coords="390,56,510,80"/>
<area href="classsf_1_1VertexArray.html" title="Set of one or more 2D primitives." alt="sf::VertexArray" shape="rect" coords="520,56,640,80"/>
<area href="classsf_1_1VertexBuffer.html" title="Vertex buffer storage for one or more 2D primitives." alt="sf::VertexBuffer" shape="rect" coords="650,56,770,80"/>
<area href="classsf_1_1CircleShape.html" title="Specialized shape representing a circle." alt="sf::CircleShape" shape="rect" coords="0,112,120,136"/>
<area href="classsf_1_1ConvexShape.html" title="Specialized shape representing a convex polygon." alt="sf::ConvexShape" shape="rect" coords="130,112,250,136"/>
<area href="classsf_1_1RectangleShape.html" title="Specialized shape representing a rectangle." alt="sf::RectangleShape" shape="rect" coords="260,112,380,136"/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a1cae9fd79c6372775f6f3a0e2d04021e" id="r_a1cae9fd79c6372775f6f3a0e2d04021e"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1cae9fd79c6372775f6f3a0e2d04021e">~Drawable</a> ()=default</td></tr>
<tr class="memdesc:a1cae9fd79c6372775f6f3a0e2d04021e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Virtual destructor. <br /></td></tr>
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Protected Member Functions</h2></td></tr>
<tr class="memitem:a90d2c88bba9b035a0844eccb380ef631" id="r_a90d2c88bba9b035a0844eccb380ef631"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a90d2c88bba9b035a0844eccb380ef631">draw</a> (<a class="el" href="classsf_1_1RenderTarget.html">RenderTarget</a> &amp;target, <a class="el" href="structsf_1_1RenderStates.html">RenderStates</a> states) const =0</td></tr>
<tr class="memdesc:a90d2c88bba9b035a0844eccb380ef631"><td class="mdescLeft">&#160;</td><td class="mdescRight">Draw the object to a render target. <br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="friends" name="friends"></a>
Friends</h2></td></tr>
<tr class="memitem:aa5afc6f82b7b587ed5ada4d227ce32aa" id="r_aa5afc6f82b7b587ed5ada4d227ce32aa"><td class="memItemLeft" align="right" valign="top">class&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aa5afc6f82b7b587ed5ada4d227ce32aa">RenderTarget</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Abstract base class for objects that can be drawn to a render target. </p>
<p><code><a class="el" href="classsf_1_1Drawable.html" title="Abstract base class for objects that can be drawn to a render target.">sf::Drawable</a></code> is a very simple base class that allows objects of derived classes to be drawn to a <code><a class="el" href="classsf_1_1RenderTarget.html" title="Base class for all render targets (window, texture, ...)">sf::RenderTarget</a></code>.</p>
<p>All you have to do in your derived class is to override the draw virtual function.</p>
<p>Note that inheriting from <code><a class="el" href="classsf_1_1Drawable.html" title="Abstract base class for objects that can be drawn to a render target.">sf::Drawable</a></code> is not mandatory, but it allows this nice syntax <code>window.draw(object)</code> rather than <code>object.draw(window)</code>, which is more consistent with other SFML classes.</p>
<p>Example: </p><div class="fragment"><div class="line"><span class="keyword">class </span>MyDrawable : <span class="keyword">public</span> <a class="code hl_class" href="classsf_1_1Drawable.html">sf::Drawable</a></div>
<div class="line">{</div>
<div class="line"><span class="keyword">public</span>:</div>
<div class="line"> </div>
<div class="line"> ...</div>
<div class="line"> </div>
<div class="line">private:</div>
<div class="line"> </div>
<div class="line"> <span class="keywordtype">void</span> <a class="code hl_function" href="#a90d2c88bba9b035a0844eccb380ef631">draw</a>(<a class="code hl_class" href="classsf_1_1RenderTarget.html">sf::RenderTarget</a>&amp; target, <a class="code hl_class" href="structsf_1_1RenderStates.html">sf::RenderStates</a> states)<span class="keyword"> const override</span></div>
<div class="line"><span class="keyword"> </span>{</div>
<div class="line"> <span class="comment">// You can draw other high-level objects</span></div>
<div class="line"> target.<a class="code hl_function" href="classsf_1_1RenderTarget.html#a12417a3bcc245c41d957b29583556f39">draw</a>(m_sprite, states);</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// ... or use the low-level API</span></div>
<div class="line"> states.<a class="code hl_variable" href="structsf_1_1RenderStates.html#a457fc5a41731889de9cf39cf9b3436c3">texture</a> = &amp;m_texture;</div>
<div class="line"> target.<a class="code hl_function" href="classsf_1_1RenderTarget.html#a12417a3bcc245c41d957b29583556f39">draw</a>(m_vertices, states);</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// ... or draw with OpenGL directly</span></div>
<div class="line"> glBegin(GL_TRIANGLES);</div>
<div class="line"> ...</div>
<div class="line"> glEnd();</div>
<div class="line"> }</div>
<div class="line"> </div>
<div class="line"> <a class="code hl_class" href="classsf_1_1Sprite.html">sf::Sprite</a> m_sprite;</div>
<div class="line"> <a class="code hl_class" href="classsf_1_1Texture.html">sf::Texture</a> m_texture;</div>
<div class="line"> <a class="code hl_class" href="classsf_1_1VertexArray.html">sf::VertexArray</a> m_vertices;</div>
<div class="line">};</div>
<div class="ttc" id="aclasssf_1_1Drawable_html"><div class="ttname"><a href="classsf_1_1Drawable.html">sf::Drawable</a></div><div class="ttdoc">Abstract base class for objects that can be drawn to a render target.</div><div class="ttdef"><b>Definition</b> <a href="Drawable_8hpp_source.html#l00043">Drawable.hpp:44</a></div></div>
<div class="ttc" id="aclasssf_1_1Drawable_html_a90d2c88bba9b035a0844eccb380ef631"><div class="ttname"><a href="#a90d2c88bba9b035a0844eccb380ef631">sf::Drawable::draw</a></div><div class="ttdeci">virtual void draw(RenderTarget &amp;target, RenderStates states) const =0</div><div class="ttdoc">Draw the object to a render target.</div></div>
<div class="ttc" id="aclasssf_1_1RenderTarget_html"><div class="ttname"><a href="classsf_1_1RenderTarget.html">sf::RenderTarget</a></div><div class="ttdoc">Base class for all render targets (window, texture, ...)</div><div class="ttdef"><b>Definition</b> <a href="RenderTarget_8hpp_source.html#l00062">RenderTarget.hpp:63</a></div></div>
<div class="ttc" id="aclasssf_1_1RenderTarget_html_a12417a3bcc245c41d957b29583556f39"><div class="ttname"><a href="classsf_1_1RenderTarget.html#a12417a3bcc245c41d957b29583556f39">sf::RenderTarget::draw</a></div><div class="ttdeci">void draw(const Drawable &amp;drawable, const RenderStates &amp;states=RenderStates::Default)</div><div class="ttdoc">Draw a drawable object to the render target.</div></div>
<div class="ttc" id="aclasssf_1_1Sprite_html"><div class="ttname"><a href="classsf_1_1Sprite.html">sf::Sprite</a></div><div class="ttdoc">Drawable representation of a texture, with its own transformations, color, etc.</div><div class="ttdef"><b>Definition</b> <a href="Sprite_8hpp_source.html#l00050">Sprite.hpp:51</a></div></div>
<div class="ttc" id="aclasssf_1_1Texture_html"><div class="ttname"><a href="classsf_1_1Texture.html">sf::Texture</a></div><div class="ttdoc">Image living on the graphics card that can be used for drawing.</div><div class="ttdef"><b>Definition</b> <a href="Texture_8hpp_source.html#l00055">Texture.hpp:56</a></div></div>
<div class="ttc" id="aclasssf_1_1VertexArray_html"><div class="ttname"><a href="classsf_1_1VertexArray.html">sf::VertexArray</a></div><div class="ttdoc">Set of one or more 2D primitives.</div><div class="ttdef"><b>Definition</b> <a href="VertexArray_8hpp_source.html#l00051">VertexArray.hpp:52</a></div></div>
<div class="ttc" id="astructsf_1_1RenderStates_html"><div class="ttname"><a href="structsf_1_1RenderStates.html">sf::RenderStates</a></div><div class="ttdoc">Define the states used for drawing to a RenderTarget</div><div class="ttdef"><b>Definition</b> <a href="RenderStates_8hpp_source.html#l00047">RenderStates.hpp:48</a></div></div>
<div class="ttc" id="astructsf_1_1RenderStates_html_a457fc5a41731889de9cf39cf9b3436c3"><div class="ttname"><a href="structsf_1_1RenderStates.html#a457fc5a41731889de9cf39cf9b3436c3">sf::RenderStates::texture</a></div><div class="ttdeci">const Texture * texture</div><div class="ttdoc">Texture.</div><div class="ttdef"><b>Definition</b> <a href="RenderStates_8hpp_source.html#l00135">RenderStates.hpp:135</a></div></div>
</div><!-- fragment --><dl class="section see"><dt>See also</dt><dd><code><a class="el" href="classsf_1_1RenderTarget.html" title="Base class for all render targets (window, texture, ...)">sf::RenderTarget</a></code> </dd></dl>
<p class="definition">Definition at line <a class="el" href="Drawable_8hpp_source.html#l00043">43</a> of file <a class="el" href="Drawable_8hpp_source.html">Drawable.hpp</a>.</p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
<a id="a1cae9fd79c6372775f6f3a0e2d04021e" name="a1cae9fd79c6372775f6f3a0e2d04021e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a1cae9fd79c6372775f6f3a0e2d04021e">&#9670;&#160;</a></span>~Drawable()</h2>
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<td class="memname">virtual sf::Drawable::~Drawable </td>
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<td class="paramname"><span class="paramname"><em></em></span></td><td>)</td>
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<span class="mlabels"><span class="mlabel">virtual</span><span class="mlabel">default</span></span> </td>
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<p>Virtual destructor. </p>
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<h2 class="groupheader">Member Function Documentation</h2>
<a id="a90d2c88bba9b035a0844eccb380ef631" name="a90d2c88bba9b035a0844eccb380ef631"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a90d2c88bba9b035a0844eccb380ef631">&#9670;&#160;</a></span>draw()</h2>
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<td class="memname">virtual void sf::Drawable::draw </td>
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<td class="paramtype"><a class="el" href="classsf_1_1RenderTarget.html">RenderTarget</a> &amp;</td> <td class="paramname"><span class="paramname"><em>target</em></span>, </td>
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<td class="paramtype"><a class="el" href="structsf_1_1RenderStates.html">RenderStates</a></td> <td class="paramname"><span class="paramname"><em>states</em></span>&#160;) const</td>
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<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">pure virtual</span></span> </td>
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<p>Draw the object to a render target. </p>
<p>This is a pure virtual function that has to be implemented by the derived class to define how the drawable should be drawn.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">target</td><td>Render target to draw to </td></tr>
<tr><td class="paramname">states</td><td>Current render states </td></tr>
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<h2 class="groupheader">Friends And Related Symbol Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#aa5afc6f82b7b587ed5ada4d227ce32aa">&#9670;&#160;</a></span>RenderTarget</h2>
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<td class="memname">friend class <a class="el" href="classsf_1_1RenderTarget.html">RenderTarget</a></td>
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<span class="mlabels"><span class="mlabel">friend</span></span> </td>
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<p class="definition">Definition at line <a class="el" href="Drawable_8hpp_source.html#l00053">53</a> of file <a class="el" href="Drawable_8hpp_source.html">Drawable.hpp</a>.</p>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Drawable_8hpp_source.html">Drawable.hpp</a></li>
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