2d-platformer/vendor/SFML-3.0.0/doc/html/classsf_1_1Shader-members.html

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<li class="navelem"><a class="el" href="namespacesf.html">sf</a></li><li class="navelem"><a class="el" href="classsf_1_1Shader.html">Shader</a></li> </ul>
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<div class="headertitle"><div class="title">sf::Shader Member List</div></div>
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<p>This is the complete list of members for <a class="el" href="classsf_1_1Shader.html">sf::Shader</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a09778f78afcbeb854d608c8dacd8ea30">bind</a>(const Shader *shader)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ac84c7953eec2e19358ea6e2cc5385b8d">CurrentTexture</a></td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ac14d0bf7afe7b6bb415d309f9c707188">getNativeHandle</a>() const</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ad22474690bafe4a305c1b9826b1bd86a">isAvailable</a>()</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a45db14baf1bbc688577f81813b1fce96">isGeometryAvailable</a>()</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a638d43cf5ec37333b3a3f4573851fd31">loadFromFile</a>(const std::filesystem::path &amp;filename, Type type)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a8359d1ba28c362ad6986d94a4e08d9ff">loadFromFile</a>(const std::filesystem::path &amp;vertexShaderFilename, const std::filesystem::path &amp;fragmentShaderFilename)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a31149ff12459945086847e8a8537ab16">loadFromFile</a>(const std::filesystem::path &amp;vertexShaderFilename, const std::filesystem::path &amp;geometryShaderFilename, const std::filesystem::path &amp;fragmentShaderFilename)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ade120804b58f6f9b1b1803ad3f97da07">loadFromMemory</a>(std::string_view shader, Type type)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a8629b13e5ffbfb0f5514ad864d5a75b9">loadFromMemory</a>(std::string_view vertexShader, std::string_view fragmentShader)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#afa694f4b219011ea28c1f262a63df1c2">loadFromMemory</a>(std::string_view vertexShader, std::string_view geometryShader, std::string_view fragmentShader)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a2ee1b130c0606e4f8bcdf65c1efc2a53">loadFromStream</a>(InputStream &amp;stream, Type type)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a3b7958159ffb5596c4babc3052e35465">loadFromStream</a>(InputStream &amp;vertexShaderStream, InputStream &amp;fragmentShaderStream)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#aa08f1c091806205e6654db9d83197fcd">loadFromStream</a>(InputStream &amp;vertexShaderStream, InputStream &amp;geometryShaderStream, InputStream &amp;fragmentShaderStream)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a40f012bc22cc7f06764069a68827a017">operator=</a>(const Shader &amp;)=delete</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a0f5a19963776d51a37333eb1a787b729">operator=</a>(Shader &amp;&amp;right) noexcept</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#abf78e3bea1e9b0bab850b6b0a0de29c7">setUniform</a>(const std::string &amp;name, float x)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a72d88533a2a67ca97cf94e083b23f015">setUniform</a>(const std::string &amp;name, Glsl::Vec2 vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#aad654ad8de6f0c56191fa7b8cea21db2">setUniform</a>(const std::string &amp;name, const Glsl::Vec3 &amp;vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#abc1aee8343800680fd62e1f3d43c24bf">setUniform</a>(const std::string &amp;name, const Glsl::Vec4 &amp;vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ae4fc8b4c18e6b653952bce5c8c81e4a0">setUniform</a>(const std::string &amp;name, int x)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a9f7cae650d9b5a127b575b1c4045f86d">setUniform</a>(const std::string &amp;name, Glsl::Ivec2 vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a9e328e3e97cd753fdc7b842f4b0f202e">setUniform</a>(const std::string &amp;name, const Glsl::Ivec3 &amp;vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a380e7a5a2896162c5fd08966c4523790">setUniform</a>(const std::string &amp;name, const Glsl::Ivec4 &amp;vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#af417027ac72c06e6cfbf30975cd678e9">setUniform</a>(const std::string &amp;name, bool x)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a8624c9d5fcab073f26b41d1088b871fd">setUniform</a>(const std::string &amp;name, Glsl::Bvec2 vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ab06830875c82476fbb9c975cdeb78a11">setUniform</a>(const std::string &amp;name, const Glsl::Bvec3 &amp;vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ac8db3e0adf1129abf24f0a51a7ec36f4">setUniform</a>(const std::string &amp;name, const Glsl::Bvec4 &amp;vector)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ac1198ae0152d439bc05781046883e281">setUniform</a>(const std::string &amp;name, const Glsl::Mat3 &amp;matrix)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#aca5c55c4a3b23d21e33dbdaab7990755">setUniform</a>(const std::string &amp;name, const Glsl::Mat4 &amp;matrix)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a7806a29ffbd0ee9251256a9e7265d479">setUniform</a>(const std::string &amp;name, const Texture &amp;texture)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ad152e92cb6132d4f87ed0a9a0f4ef9a0">setUniform</a>(const std::string &amp;name, const Texture &amp;&amp;texture)=delete</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ab18f531e1f726b88fec1cf5a1e6af26d">setUniform</a>(const std::string &amp;name, CurrentTextureType)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a731d3b9953c50fe7d3fb03340b97deff">setUniformArray</a>(const std::string &amp;name, const float *scalarArray, std::size_t length)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ab2e2eab45d9a091f3720c0879a5bb026">setUniformArray</a>(const std::string &amp;name, const Glsl::Vec2 *vectorArray, std::size_t length)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#aeae884292fed977bbea5039818f208e7">setUniformArray</a>(const std::string &amp;name, const Glsl::Vec3 *vectorArray, std::size_t length)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#aa89ac1ea7918c9b1c2232df59affb7fa">setUniformArray</a>(const std::string &amp;name, const Glsl::Vec4 *vectorArray, std::size_t length)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a69587701d347ba21d506197d0fb9f842">setUniformArray</a>(const std::string &amp;name, const Glsl::Mat3 *matrixArray, std::size_t length)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a066b0ba02e1c1bddc9e2571eca1156ab">setUniformArray</a>(const std::string &amp;name, const Glsl::Mat4 *matrixArray, std::size_t length)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ab78797e89296ddd93a00236e977d4368">Shader</a>()=default</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#aa15f7fd1dd27fd8fc1f902dd9bfb0213">Shader</a>(const Shader &amp;)=delete</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a2cf0a1893411c4025ed4edd1b1b308fe">Shader</a>(Shader &amp;&amp;source) noexcept</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a553df5f875196bb37dec24c10b2264c7">Shader</a>(const std::filesystem::path &amp;filename, Type type)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#afa0e8d813fd14205afc8435684ac6670">Shader</a>(const std::filesystem::path &amp;vertexShaderFilename, const std::filesystem::path &amp;fragmentShaderFilename)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a1c2667765fd4bd42fdc8acaf1e2e6feb">Shader</a>(const std::filesystem::path &amp;vertexShaderFilename, const std::filesystem::path &amp;geometryShaderFilename, const std::filesystem::path &amp;fragmentShaderFilename)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#af139675cc9d0f49618316fbff01e434c">Shader</a>(std::string_view shader, Type type)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#ac4b2cdd1c2a34602898021502b098b44">Shader</a>(std::string_view vertexShader, std::string_view fragmentShader)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#aed276e30031b2964c1643284731ea7b5">Shader</a>(std::string_view vertexShader, std::string_view geometryShader, std::string_view fragmentShader)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a1bde98c36b5fb56bc014b0f105b3efbd">Shader</a>(InputStream &amp;stream, Type type)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a8bf91ee6135e498bae1378e9136d1904">Shader</a>(InputStream &amp;vertexShaderStream, InputStream &amp;fragmentShaderStream)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#af220be3da7cf11a29f335e51591bcf56">Shader</a>(InputStream &amp;vertexShaderStream, InputStream &amp;geometryShaderStream, InputStream &amp;fragmentShaderStream)</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="odd"><td class="entry"><a class="el" href="classsf_1_1Shader.html#afaa1aa65e5de37b74d047da9def9f9b3">Type</a> enum name</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsf_1_1Shader.html#a4bac6cc8b046ecd8fb967c145a2380e6">~Shader</a>()</td><td class="entry"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td><td class="entry"></td></tr>
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