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Namespaces</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacesf_1_1Glsl.html">sf::Glsl</a></td></tr>
<tr class="memdesc:namespacesf_1_1Glsl"><td class="mdescLeft">&#160;</td><td class="mdescRight">Namespace with GLSL types. <br /></td></tr>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1BlendMode.html">sf::BlendMode</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Blending modes for drawing. <a href="structsf_1_1BlendMode.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1CircleShape.html">sf::CircleShape</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specialized shape representing a circle. <a href="classsf_1_1CircleShape.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Color.html">sf::Color</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Utility class for manipulating RGBA colors. <a href="classsf_1_1Color.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1ConvexShape.html">sf::ConvexShape</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specialized shape representing a convex polygon. <a href="classsf_1_1ConvexShape.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Drawable.html">sf::Drawable</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Abstract base class for objects that can be drawn to a render target. <a href="classsf_1_1Drawable.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Font.html">sf::Font</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Class for loading and manipulating character fonts. <a href="classsf_1_1Font.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Glyph.html">sf::Glyph</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Structure describing a glyph. <a href="structsf_1_1Glyph.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Image.html">sf::Image</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Class for loading, manipulating and saving images. <a href="classsf_1_1Image.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Rect.html">sf::Rect&lt; T &gt;</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Utility class for manipulating 2D axis aligned rectangles. <a href="classsf_1_1Rect.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RectangleShape.html">sf::RectangleShape</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Specialized shape representing a rectangle. <a href="classsf_1_1RectangleShape.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1RenderStates.html">sf::RenderStates</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Define the states used for drawing to a <code><a class="el" href="classsf_1_1RenderTarget.html" title="Base class for all render targets (window, texture, ...)">RenderTarget</a></code> <a href="structsf_1_1RenderStates.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderTarget.html">sf::RenderTarget</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for all render targets (window, texture, ...) <a href="classsf_1_1RenderTarget.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderTexture.html">sf::RenderTexture</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Target for off-screen 2D rendering into a texture. <a href="classsf_1_1RenderTexture.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1RenderWindow.html">sf::RenderWindow</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering.">Window</a> that can serve as a target for 2D drawing. <a href="classsf_1_1RenderWindow.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shader.html">sf::Shader</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classsf_1_1Shader.html" title="Shader class (vertex, geometry and fragment)">Shader</a> class (vertex, geometry and fragment) <a href="classsf_1_1Shader.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Shape.html">sf::Shape</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Base class for textured shapes with outline. <a href="classsf_1_1Shape.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Sprite.html">sf::Sprite</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classsf_1_1Drawable.html" title="Abstract base class for objects that can be drawn to a render target.">Drawable</a> representation of a texture, with its own transformations, color, etc. <a href="classsf_1_1Sprite.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1StencilMode.html">sf::StencilMode</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Stencil modes for drawing. <a href="structsf_1_1StencilMode.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Text.html">sf::Text</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Graphical text that can be drawn to a render target. <a href="classsf_1_1Text.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Texture.html">sf::Texture</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="classsf_1_1Image.html" title="Class for loading, manipulating and saving images.">Image</a> living on the graphics card that can be used for drawing. <a href="classsf_1_1Texture.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Transform.html">sf::Transform</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">3x3 transform matrix <a href="classsf_1_1Transform.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1Transformable.html">sf::Transformable</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Decomposed transform defined by a position, a rotation and a scale. <a href="classsf_1_1Transformable.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsf_1_1Vertex.html">sf::Vertex</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Point with color and texture coordinates. <a href="structsf_1_1Vertex.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1VertexArray.html">sf::VertexArray</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set of one or more 2D primitives. <a href="classsf_1_1VertexArray.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1VertexBuffer.html">sf::VertexBuffer</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight"><a class="el" href="structsf_1_1Vertex.html" title="Point with color and texture coordinates.">Vertex</a> buffer storage for one or more 2D primitives. <a href="classsf_1_1VertexBuffer.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classsf_1_1View.html">sf::View</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">2D camera that defines what region is shown on screen <a href="classsf_1_1View.html#details">More...</a><br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="enum-members" name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:ga3279cc83ec99c60693c4fe6d0d3fb98b" id="r_ga3279cc83ec99c60693c4fe6d0d3fb98b"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga3279cc83ec99c60693c4fe6d0d3fb98b">sf::CoordinateType</a> { <a class="el" href="#gga3279cc83ec99c60693c4fe6d0d3fb98ba66b28fcf83c9f24cd5b4d7bdc8f8ba0e">sf::CoordinateType::Normalized</a>
, <a class="el" href="#gga3279cc83ec99c60693c4fe6d0d3fb98bac3d2f5d37334dc978fd8b17fc77408a1">sf::CoordinateType::Pixels</a>
}</td></tr>
<tr class="memdesc:ga3279cc83ec99c60693c4fe6d0d3fb98b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Types of texture coordinates that can be used for rendering. <a href="#ga3279cc83ec99c60693c4fe6d0d3fb98b">More...</a><br /></td></tr>
<tr class="separator:ga3279cc83ec99c60693c4fe6d0d3fb98b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga5ee56ac1339984909610713096283b1b" id="r_ga5ee56ac1339984909610713096283b1b"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ga5ee56ac1339984909610713096283b1b">sf::PrimitiveType</a> { <br />
&#160;&#160;<a class="el" href="#gga5ee56ac1339984909610713096283b1ba75dd5f1160a3f02b6fae89c54361a1b3">sf::PrimitiveType::Points</a>
, <a class="el" href="#gga5ee56ac1339984909610713096283b1baa0b0293a2db49f5f93c15a62e095c819">sf::PrimitiveType::Lines</a>
, <a class="el" href="#gga5ee56ac1339984909610713096283b1bae7f9e73b8edd21f420a63b3ace5768a2">sf::PrimitiveType::LineStrip</a>
, <a class="el" href="#gga5ee56ac1339984909610713096283b1ba7ca66fdfaad3eb33fc65d7490178f856">sf::PrimitiveType::Triangles</a>
, <br />
&#160;&#160;<a class="el" href="#gga5ee56ac1339984909610713096283b1ba1da0b9ead8b051940a89214bae22831c">sf::PrimitiveType::TriangleStrip</a>
, <a class="el" href="#gga5ee56ac1339984909610713096283b1ba18d58fde618e4a30e2dfdc122e693047">sf::PrimitiveType::TriangleFan</a>
<br />
}</td></tr>
<tr class="memdesc:ga5ee56ac1339984909610713096283b1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Types of primitives that a <code><a class="el" href="classsf_1_1VertexArray.html" title="Set of one or more 2D primitives.">sf::VertexArray</a></code> can render. <a href="#ga5ee56ac1339984909610713096283b1b">More...</a><br /></td></tr>
<tr class="separator:ga5ee56ac1339984909610713096283b1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>2D graphics module: sprites, text, shapes, ... </p>
<h2 class="groupheader">Enumeration Type Documentation</h2>
<a id="ga3279cc83ec99c60693c4fe6d0d3fb98b" name="ga3279cc83ec99c60693c4fe6d0d3fb98b"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ga3279cc83ec99c60693c4fe6d0d3fb98b">&#9670;&#160;</a></span>CoordinateType</h2>
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<td class="memname">enum class <a class="el" href="#ga3279cc83ec99c60693c4fe6d0d3fb98b">sf::CoordinateType</a></td>
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<span class="mlabels"><span class="mlabel">strong</span></span> </td>
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<p>Types of texture coordinates that can be used for rendering. </p>
<dl class="section see"><dt>See also</dt><dd><code><a class="el" href="classsf_1_1Texture.html#a2f78031f82912436804d9b76290b3534" title="Bind a texture for rendering.">sf::Texture::bind</a></code> </dd></dl>
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga3279cc83ec99c60693c4fe6d0d3fb98ba66b28fcf83c9f24cd5b4d7bdc8f8ba0e" name="gga3279cc83ec99c60693c4fe6d0d3fb98ba66b28fcf83c9f24cd5b4d7bdc8f8ba0e"></a>Normalized&#160;</td><td class="fielddoc"><p><a class="el" href="classsf_1_1Texture.html" title="Image living on the graphics card that can be used for drawing.">Texture</a> coordinates in range [0 .. 1]. </p>
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<tr><td class="fieldname"><a id="gga3279cc83ec99c60693c4fe6d0d3fb98bac3d2f5d37334dc978fd8b17fc77408a1" name="gga3279cc83ec99c60693c4fe6d0d3fb98bac3d2f5d37334dc978fd8b17fc77408a1"></a>Pixels&#160;</td><td class="fielddoc"><p><a class="el" href="classsf_1_1Texture.html" title="Image living on the graphics card that can be used for drawing.">Texture</a> coordinates in range [0 .. size]. </p>
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<p class="definition">Definition at line <a class="el" href="CoordinateType_8hpp_source.html#l00037">37</a> of file <a class="el" href="CoordinateType_8hpp_source.html">CoordinateType.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ga5ee56ac1339984909610713096283b1b">&#9670;&#160;</a></span>PrimitiveType</h2>
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<td class="memname">enum class <a class="el" href="#ga5ee56ac1339984909610713096283b1b">sf::PrimitiveType</a></td>
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<p>Types of primitives that a <code><a class="el" href="classsf_1_1VertexArray.html" title="Set of one or more 2D primitives.">sf::VertexArray</a></code> can render. </p>
<p>Points and lines have no area, therefore their thickness will always be 1 pixel, regardless the current transform and view. </p>
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<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="gga5ee56ac1339984909610713096283b1ba75dd5f1160a3f02b6fae89c54361a1b3" name="gga5ee56ac1339984909610713096283b1ba75dd5f1160a3f02b6fae89c54361a1b3"></a>Points&#160;</td><td class="fielddoc"><p>List of individual points. </p>
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<tr><td class="fieldname"><a id="gga5ee56ac1339984909610713096283b1baa0b0293a2db49f5f93c15a62e095c819" name="gga5ee56ac1339984909610713096283b1baa0b0293a2db49f5f93c15a62e095c819"></a>Lines&#160;</td><td class="fielddoc"><p>List of individual lines. </p>
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<tr><td class="fieldname"><a id="gga5ee56ac1339984909610713096283b1bae7f9e73b8edd21f420a63b3ace5768a2" name="gga5ee56ac1339984909610713096283b1bae7f9e73b8edd21f420a63b3ace5768a2"></a>LineStrip&#160;</td><td class="fielddoc"><p>List of connected lines, a point uses the previous point to form a line. </p>
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<tr><td class="fieldname"><a id="gga5ee56ac1339984909610713096283b1ba7ca66fdfaad3eb33fc65d7490178f856" name="gga5ee56ac1339984909610713096283b1ba7ca66fdfaad3eb33fc65d7490178f856"></a>Triangles&#160;</td><td class="fielddoc"><p>List of individual triangles. </p>
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<tr><td class="fieldname"><a id="gga5ee56ac1339984909610713096283b1ba1da0b9ead8b051940a89214bae22831c" name="gga5ee56ac1339984909610713096283b1ba1da0b9ead8b051940a89214bae22831c"></a>TriangleStrip&#160;</td><td class="fielddoc"><p>List of connected triangles, a point uses the two previous points to form a triangle. </p>
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<tr><td class="fieldname"><a id="gga5ee56ac1339984909610713096283b1ba18d58fde618e4a30e2dfdc122e693047" name="gga5ee56ac1339984909610713096283b1ba18d58fde618e4a30e2dfdc122e693047"></a>TriangleFan&#160;</td><td class="fielddoc"><p>List of connected triangles, a point uses the common center and the previous point to form a triangle. </p>
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<p class="definition">Definition at line <a class="el" href="PrimitiveType_8hpp_source.html#l00038">38</a> of file <a class="el" href="PrimitiveType_8hpp_source.html">PrimitiveType.hpp</a>.</p>
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