240 lines
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HTML
240 lines
50 KiB
HTML
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<title>SFML - Simple and Fast Multimedia Library</title>
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<span id="sfml">SFML 3.0.0</span>
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<div class="textblock">This inheritance list is sorted roughly, but not completely, alphabetically:</div><div class="directory">
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<div class="levels">[detail level <span onclick="javascript:dynsection.toggleLevel(1);">1</span><span onclick="javascript:dynsection.toggleLevel(2);">2</span><span onclick="javascript:dynsection.toggleLevel(3);">3</span><span onclick="javascript:dynsection.toggleLevel(4);">4</span>]</div><table class="directory">
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Angle.html" target="_self">sf::Angle</a></td><td class="desc">Represents an angle value </td></tr>
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<tr id="row_1_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_1_" class="arrow" onclick="dynsection.toggleFolder('1_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1AudioResource.html" target="_self">sf::AudioResource</a></td><td class="desc">Base class for classes that require an audio device </td></tr>
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<tr id="row_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_1_0_" class="arrow" onclick="dynsection.toggleFolder('1_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundSource.html" target="_self">sf::SoundSource</a></td><td class="desc">Base class defining a sound's properties </td></tr>
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<tr id="row_1_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Sound.html" target="_self">sf::Sound</a></td><td class="desc">Regular sound that can be played in the audio environment </td></tr>
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<tr id="row_1_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span id="arr_1_0_1_" class="arrow" onclick="dynsection.toggleFolder('1_0_1_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundStream.html" target="_self">sf::SoundStream</a></td><td class="desc">Abstract base class for streamed audio sources </td></tr>
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<tr id="row_1_0_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Music.html" target="_self">sf::Music</a></td><td class="desc">Streamed music played from an audio file </td></tr>
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<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1BlendMode.html" target="_self">sf::BlendMode</a></td><td class="desc">Blending modes for drawing </td></tr>
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<tr id="row_3_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1SoundStream_1_1Chunk.html" target="_self">sf::SoundStream::Chunk</a></td><td class="desc">Structure defining a chunk of audio data to stream </td></tr>
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<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Clock.html" target="_self">sf::Clock</a></td><td class="desc">Utility class that measures the elapsed time </td></tr>
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<tr id="row_5_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1Closed.html" target="_self">sf::Event::Closed</a></td><td class="desc"><a class="el" href="structsf_1_1Event_1_1Closed.html" title="Closed event subtype.">Closed</a> event subtype </td></tr>
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<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Color.html" target="_self">sf::Color</a></td><td class="desc">Utility class for manipulating RGBA colors </td></tr>
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<tr id="row_7_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Listener_1_1Cone.html" target="_self">sf::Listener::Cone</a></td><td class="desc">Structure defining the properties of a directional cone </td></tr>
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<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1SoundSource_1_1Cone.html" target="_self">sf::SoundSource::Cone</a></td><td class="desc">Structure defining the properties of a directional cone </td></tr>
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<tr id="row_9_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1ContextSettings.html" target="_self">sf::ContextSettings</a></td><td class="desc">Structure defining the settings of the OpenGL context attached to a window </td></tr>
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<tr id="row_10_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Shader_1_1CurrentTextureType.html" target="_self">sf::Shader::CurrentTextureType</a></td><td class="desc">Special type that can be passed to <a class="el" href="classsf_1_1Shader.html#abf78e3bea1e9b0bab850b6b0a0de29c7" title="Specify value for float uniform.">setUniform()</a>, and that represents the texture of the object being drawn </td></tr>
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<tr id="row_11_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Cursor.html" target="_self">sf::Cursor</a></td><td class="desc"><a class="el" href="classsf_1_1Cursor.html" title="Cursor defines the appearance of a system cursor.">Cursor</a> defines the appearance of a system cursor </td></tr>
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<tr id="row_12_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_12_" class="arrow" onclick="dynsection.toggleFolder('12_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Drawable.html" target="_self">sf::Drawable</a></td><td class="desc">Abstract base class for objects that can be drawn to a render target </td></tr>
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<tr id="row_12_0_" class="odd" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_12_0_" class="arrow" onclick="dynsection.toggleFolder('12_0_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Shape.html" target="_self">sf::Shape</a></td><td class="desc">Base class for textured shapes with outline </td></tr>
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<tr id="row_12_0_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1CircleShape.html" target="_self">sf::CircleShape</a></td><td class="desc">Specialized shape representing a circle </td></tr>
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<tr id="row_12_0_1_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1ConvexShape.html" target="_self">sf::ConvexShape</a></td><td class="desc">Specialized shape representing a convex polygon </td></tr>
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<tr id="row_12_0_2_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RectangleShape.html" target="_self">sf::RectangleShape</a></td><td class="desc">Specialized shape representing a rectangle </td></tr>
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<tr id="row_12_1_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Sprite.html" target="_self">sf::Sprite</a></td><td class="desc"><a class="el" href="classsf_1_1Drawable.html" title="Abstract base class for objects that can be drawn to a render target.">Drawable</a> representation of a texture, with its own transformations, color, etc </td></tr>
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<tr id="row_12_2_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Text.html" target="_self">sf::Text</a></td><td class="desc">Graphical text that can be drawn to a render target </td></tr>
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<tr id="row_12_3_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1VertexArray.html" target="_self">sf::VertexArray</a></td><td class="desc">Set of one or more 2D primitives </td></tr>
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<tr id="row_12_4_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1VertexBuffer.html" target="_self">sf::VertexBuffer</a></td><td class="desc"><a class="el" href="structsf_1_1Vertex.html" title="Point with color and texture coordinates.">Vertex</a> buffer storage for one or more 2D primitives </td></tr>
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<tr id="row_13_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Event.html" target="_self">sf::Event</a></td><td class="desc">Defines a system event and its parameters </td></tr>
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<tr id="row_14_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1FocusGained.html" target="_self">sf::Event::FocusGained</a></td><td class="desc">Gained focus event subtype </td></tr>
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<tr id="row_15_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1FocusLost.html" target="_self">sf::Event::FocusLost</a></td><td class="desc">Lost focus event subtype </td></tr>
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<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Font.html" target="_self">sf::Font</a></td><td class="desc">Class for loading and manipulating character fonts </td></tr>
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<tr id="row_17_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Ftp.html" target="_self">sf::Ftp</a></td><td class="desc">A FTP client </td></tr>
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<tr id="row_18_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_18_" class="arrow" onclick="dynsection.toggleFolder('18_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1GlResource.html" target="_self">sf::GlResource</a></td><td class="desc">Base class for classes that require an OpenGL context </td></tr>
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<tr id="row_18_0_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Context.html" target="_self">sf::Context</a></td><td class="desc">Class holding a valid drawing context </td></tr>
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<tr id="row_18_1_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Shader.html" target="_self">sf::Shader</a></td><td class="desc"><a class="el" href="classsf_1_1Shader.html" title="Shader class (vertex, geometry and fragment)">Shader</a> class (vertex, geometry and fragment) </td></tr>
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<tr id="row_18_2_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Texture.html" target="_self">sf::Texture</a></td><td class="desc"><a class="el" href="classsf_1_1Image.html" title="Class for loading, manipulating and saving images.">Image</a> living on the graphics card that can be used for drawing </td></tr>
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<tr id="row_18_3_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1VertexBuffer.html" target="_self">sf::VertexBuffer</a></td><td class="desc"><a class="el" href="structsf_1_1Vertex.html" title="Point with color and texture coordinates.">Vertex</a> buffer storage for one or more 2D primitives </td></tr>
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<tr id="row_18_4_" class="odd" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span id="arr_18_4_" class="arrow" onclick="dynsection.toggleFolder('18_4_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Window.html" target="_self">sf::Window</a></td><td class="desc"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering.">Window</a> that serves as a target for OpenGL rendering </td></tr>
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<tr id="row_18_4_0_" class="odd" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderWindow.html" target="_self">sf::RenderWindow</a></td><td class="desc"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering.">Window</a> that can serve as a target for 2D drawing </td></tr>
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<tr id="row_19_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Glyph.html" target="_self">sf::Glyph</a></td><td class="desc">Structure describing a glyph </td></tr>
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<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Http.html" target="_self">sf::Http</a></td><td class="desc">A HTTP client </td></tr>
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<tr id="row_21_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Joystick_1_1Identification.html" target="_self">sf::Joystick::Identification</a></td><td class="desc">Structure holding a joystick's identification </td></tr>
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<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Image.html" target="_self">sf::Image</a></td><td class="desc">Class for loading, manipulating and saving images </td></tr>
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<tr id="row_23_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Font_1_1Info.html" target="_self">sf::Font::Info</a></td><td class="desc">Holds various information about a font </td></tr>
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<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1SoundFileReader_1_1Info.html" target="_self">sf::SoundFileReader::Info</a></td><td class="desc">Structure holding the audio properties of a sound file </td></tr>
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<tr id="row_25_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1InputSoundFile.html" target="_self">sf::InputSoundFile</a></td><td class="desc">Provide read access to sound files </td></tr>
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<tr id="row_26_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_26_" class="arrow" onclick="dynsection.toggleFolder('26_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1InputStream.html" target="_self">sf::InputStream</a></td><td class="desc">Abstract class for custom file input streams </td></tr>
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<tr id="row_26_0_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1FileInputStream.html" target="_self">sf::FileInputStream</a></td><td class="desc">Implementation of input stream based on a file </td></tr>
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<tr id="row_26_1_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1MemoryInputStream.html" target="_self">sf::MemoryInputStream</a></td><td class="desc">Implementation of input stream based on a memory chunk </td></tr>
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<tr id="row_27_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1IpAddress.html" target="_self">sf::IpAddress</a></td><td class="desc">Encapsulate an IPv4 network address </td></tr>
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<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1JoystickButtonPressed.html" target="_self">sf::Event::JoystickButtonPressed</a></td><td class="desc"><a class="el" href="namespacesf_1_1Joystick.html" title="Give access to the real-time state of the joysticks.">Joystick</a> button pressed event subtype </td></tr>
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<tr id="row_29_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1JoystickButtonReleased.html" target="_self">sf::Event::JoystickButtonReleased</a></td><td class="desc"><a class="el" href="namespacesf_1_1Joystick.html" title="Give access to the real-time state of the joysticks.">Joystick</a> button released event subtype </td></tr>
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<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1JoystickConnected.html" target="_self">sf::Event::JoystickConnected</a></td><td class="desc"><a class="el" href="namespacesf_1_1Joystick.html" title="Give access to the real-time state of the joysticks.">Joystick</a> connected event subtype </td></tr>
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<tr id="row_31_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1JoystickDisconnected.html" target="_self">sf::Event::JoystickDisconnected</a></td><td class="desc"><a class="el" href="namespacesf_1_1Joystick.html" title="Give access to the real-time state of the joysticks.">Joystick</a> disconnected event subtype </td></tr>
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<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1JoystickMoved.html" target="_self">sf::Event::JoystickMoved</a></td><td class="desc"><a class="el" href="namespacesf_1_1Joystick.html" title="Give access to the real-time state of the joysticks.">Joystick</a> axis move event subtype </td></tr>
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<tr id="row_33_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1KeyPressed.html" target="_self">sf::Event::KeyPressed</a></td><td class="desc">Key pressed event subtype </td></tr>
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<tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1KeyReleased.html" target="_self">sf::Event::KeyReleased</a></td><td class="desc">Key released event subtype </td></tr>
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<tr id="row_35_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseButtonPressed.html" target="_self">sf::Event::MouseButtonPressed</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> button pressed event subtype </td></tr>
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<tr id="row_36_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseButtonReleased.html" target="_self">sf::Event::MouseButtonReleased</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> button released event subtype </td></tr>
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<tr id="row_37_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseEntered.html" target="_self">sf::Event::MouseEntered</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> entered event subtype </td></tr>
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<tr id="row_38_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseLeft.html" target="_self">sf::Event::MouseLeft</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> left event subtype </td></tr>
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<tr id="row_39_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseMoved.html" target="_self">sf::Event::MouseMoved</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> move event subtype </td></tr>
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<tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseMovedRaw.html" target="_self">sf::Event::MouseMovedRaw</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> move raw event subtype </td></tr>
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<tr id="row_41_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1MouseWheelScrolled.html" target="_self">sf::Event::MouseWheelScrolled</a></td><td class="desc"><a class="el" href="namespacesf_1_1Mouse.html" title="Give access to the real-time state of the mouse.">Mouse</a> wheel scrolled event subtype </td></tr>
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<tr id="row_42_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1OutputSoundFile.html" target="_self">sf::OutputSoundFile</a></td><td class="desc">Provide write access to sound files </td></tr>
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<tr id="row_43_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Packet.html" target="_self">sf::Packet</a></td><td class="desc">Utility class to build blocks of data to transfer over the network </td></tr>
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<tr id="row_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Rect.html" target="_self">sf::Rect< T ></a></td><td class="desc">Utility class for manipulating 2D axis aligned rectangles </td></tr>
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<tr id="row_45_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Rect.html" target="_self">sf::Rect< float ></a></td><td class="desc"></td></tr>
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<tr id="row_46_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Rect.html" target="_self">sf::Rect< int ></a></td><td class="desc"></td></tr>
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<tr id="row_47_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1RenderStates.html" target="_self">sf::RenderStates</a></td><td class="desc">Define the states used for drawing to a <code><a class="el" href="classsf_1_1RenderTarget.html" title="Base class for all render targets (window, texture, ...)">RenderTarget</a></code> </td></tr>
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<tr id="row_48_" class="even"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_48_" class="arrow" onclick="dynsection.toggleFolder('48_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderTarget.html" target="_self">sf::RenderTarget</a></td><td class="desc">Base class for all render targets (window, texture, ...) </td></tr>
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<tr id="row_48_0_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderTexture.html" target="_self">sf::RenderTexture</a></td><td class="desc">Target for off-screen 2D rendering into a texture </td></tr>
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<tr id="row_48_1_" class="odd" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderWindow.html" target="_self">sf::RenderWindow</a></td><td class="desc"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering.">Window</a> that can serve as a target for 2D drawing </td></tr>
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<tr id="row_49_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Http_1_1Request.html" target="_self">sf::Http::Request</a></td><td class="desc">HTTP request </td></tr>
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<tr id="row_50_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1Resized.html" target="_self">sf::Event::Resized</a></td><td class="desc"><a class="el" href="structsf_1_1Event_1_1Resized.html" title="Resized event subtype.">Resized</a> event subtype </td></tr>
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<tr id="row_51_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_51_" class="arrow" onclick="dynsection.toggleFolder('51_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Ftp_1_1Response.html" target="_self">sf::Ftp::Response</a></td><td class="desc">FTP response </td></tr>
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<tr id="row_51_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Ftp_1_1DirectoryResponse.html" target="_self">sf::Ftp::DirectoryResponse</a></td><td class="desc">Specialization of FTP response returning a directory </td></tr>
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<tr id="row_51_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Ftp_1_1ListingResponse.html" target="_self">sf::Ftp::ListingResponse</a></td><td class="desc">Specialization of FTP response returning a file name listing </td></tr>
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<tr id="row_52_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Http_1_1Response.html" target="_self">sf::Http::Response</a></td><td class="desc">HTTP response </td></tr>
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<tr id="row_53_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_53_" class="arrow" onclick="dynsection.toggleFolder('53_')">►</span><span class="icona"><span class="icon">C</span></span><b>std::runtime_error</b></td><td class="desc"></td></tr>
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<tr id="row_53_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Exception.html" target="_self">sf::Exception</a></td><td class="desc">Library-specific exception type </td></tr>
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<tr id="row_54_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1SensorChanged.html" target="_self">sf::Event::SensorChanged</a></td><td class="desc"><a class="el" href="namespacesf_1_1Sensor.html" title="Give access to the real-time state of the sensors.">Sensor</a> event subtype </td></tr>
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<tr id="row_55_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_55_" class="arrow" onclick="dynsection.toggleFolder('55_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Socket.html" target="_self">sf::Socket</a></td><td class="desc">Base class for all the socket types </td></tr>
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<tr id="row_55_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1TcpListener.html" target="_self">sf::TcpListener</a></td><td class="desc"><a class="el" href="classsf_1_1Socket.html" title="Base class for all the socket types.">Socket</a> that listens to new TCP connections </td></tr>
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<tr id="row_55_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1TcpSocket.html" target="_self">sf::TcpSocket</a></td><td class="desc">Specialized socket using the TCP protocol </td></tr>
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<tr id="row_55_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1UdpSocket.html" target="_self">sf::UdpSocket</a></td><td class="desc">Specialized socket using the UDP protocol </td></tr>
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<tr id="row_56_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SocketSelector.html" target="_self">sf::SocketSelector</a></td><td class="desc">Multiplexer that allows to read from multiple sockets </td></tr>
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<tr id="row_57_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundBuffer.html" target="_self">sf::SoundBuffer</a></td><td class="desc">Storage for audio samples defining a sound </td></tr>
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<tr id="row_58_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundFileFactory.html" target="_self">sf::SoundFileFactory</a></td><td class="desc">Manages and instantiates sound file readers and writers </td></tr>
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<tr id="row_59_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundFileReader.html" target="_self">sf::SoundFileReader</a></td><td class="desc">Abstract base class for sound file decoding </td></tr>
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<tr id="row_60_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundFileWriter.html" target="_self">sf::SoundFileWriter</a></td><td class="desc">Abstract base class for sound file encoding </td></tr>
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<tr id="row_61_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_61_" class="arrow" onclick="dynsection.toggleFolder('61_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundRecorder.html" target="_self">sf::SoundRecorder</a></td><td class="desc">Abstract base class for capturing sound data </td></tr>
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<tr id="row_61_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundBufferRecorder.html" target="_self">sf::SoundBufferRecorder</a></td><td class="desc">Specialized <a class="el" href="classsf_1_1SoundRecorder.html" title="Abstract base class for capturing sound data.">SoundRecorder</a> which stores the captured audio data into a sound buffer </td></tr>
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<tr id="row_62_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Music_1_1Span.html" target="_self">sf::Music::Span< T ></a></td><td class="desc">Structure defining a time range using the template type </td></tr>
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<tr id="row_63_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1StencilMode.html" target="_self">sf::StencilMode</a></td><td class="desc">Stencil modes for drawing </td></tr>
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<tr id="row_64_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1StencilValue.html" target="_self">sf::StencilValue</a></td><td class="desc">Stencil value type (also used as a mask) </td></tr>
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<tr id="row_65_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1String.html" target="_self">sf::String</a></td><td class="desc">Utility string class that automatically handles conversions between types and encodings </td></tr>
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<tr id="row_66_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1SuspendAwareClock.html" target="_self">sf::SuspendAwareClock</a></td><td class="desc">Android, chrono-compatible, suspend-aware clock </td></tr>
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<tr id="row_67_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1TextEntered.html" target="_self">sf::Event::TextEntered</a></td><td class="desc"><a class="el" href="classsf_1_1Text.html" title="Graphical text that can be drawn to a render target.">Text</a> event subtype </td></tr>
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<tr id="row_68_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Time.html" target="_self">sf::Time</a></td><td class="desc">Represents a time value </td></tr>
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<tr id="row_69_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1TouchBegan.html" target="_self">sf::Event::TouchBegan</a></td><td class="desc"><a class="el" href="namespacesf_1_1Touch.html" title="Give access to the real-time state of the touches.">Touch</a> began event subtype </td></tr>
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<tr id="row_70_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1TouchEnded.html" target="_self">sf::Event::TouchEnded</a></td><td class="desc"><a class="el" href="namespacesf_1_1Touch.html" title="Give access to the real-time state of the touches.">Touch</a> ended event subtype </td></tr>
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<tr id="row_71_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1TouchMoved.html" target="_self">sf::Event::TouchMoved</a></td><td class="desc"><a class="el" href="namespacesf_1_1Touch.html" title="Give access to the real-time state of the touches.">Touch</a> moved event subtype </td></tr>
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<tr id="row_72_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Transform.html" target="_self">sf::Transform</a></td><td class="desc">3x3 transform matrix </td></tr>
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<tr id="row_73_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_73_" class="arrow" onclick="dynsection.toggleFolder('73_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Transformable.html" target="_self">sf::Transformable</a></td><td class="desc">Decomposed transform defined by a position, a rotation and a scale </td></tr>
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<tr id="row_73_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Shape.html" target="_self">sf::Shape</a></td><td class="desc">Base class for textured shapes with outline </td></tr>
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<tr id="row_73_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Sprite.html" target="_self">sf::Sprite</a></td><td class="desc"><a class="el" href="classsf_1_1Drawable.html" title="Abstract base class for objects that can be drawn to a render target.">Drawable</a> representation of a texture, with its own transformations, color, etc </td></tr>
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<tr id="row_73_2_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Text.html" target="_self">sf::Text</a></td><td class="desc">Graphical text that can be drawn to a render target </td></tr>
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<tr id="row_74_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1GlResource_1_1TransientContextLock.html" target="_self">sf::GlResource::TransientContextLock</a></td><td class="desc">RAII helper class to temporarily lock an available context for use </td></tr>
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<tr id="row_75_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1U8StringCharTraits.html" target="_self">sf::U8StringCharTraits</a></td><td class="desc">Character traits for <code>std::uint8_t</code> </td></tr>
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<tr id="row_76_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf.html" target="_self">sf::Utf< N ></a></td><td class="desc">Utility class providing generic functions for UTF conversions </td></tr>
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<tr id="row_77_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf_3_0116_01_4.html" target="_self">sf::Utf< 16 ></a></td><td class="desc">Specialization of the <a class="el" href="classsf_1_1Utf.html" title="Utility class providing generic functions for UTF conversions.">Utf</a> template for UTF-16 </td></tr>
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<tr id="row_78_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf_3_0132_01_4.html" target="_self">sf::Utf< 32 ></a></td><td class="desc">Specialization of the <a class="el" href="classsf_1_1Utf.html" title="Utility class providing generic functions for UTF conversions.">Utf</a> template for UTF-32 </td></tr>
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<tr id="row_79_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf_3_018_01_4.html" target="_self">sf::Utf< 8 ></a></td><td class="desc">Specialization of the <a class="el" href="classsf_1_1Utf.html" title="Utility class providing generic functions for UTF conversions.">Utf</a> template for UTF-8 </td></tr>
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<tr id="row_80_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vector2.html" target="_self">sf::Vector2< T ></a></td><td class="desc">Class template for manipulating 2-dimensional vectors </td></tr>
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<tr id="row_81_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vector2.html" target="_self">sf::Vector2< float ></a></td><td class="desc"></td></tr>
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<tr id="row_82_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vector2.html" target="_self">sf::Vector2< int ></a></td><td class="desc"></td></tr>
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<tr id="row_83_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vector2.html" target="_self">sf::Vector2< unsigned int ></a></td><td class="desc"></td></tr>
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<tr id="row_84_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vector3.html" target="_self">sf::Vector3< T ></a></td><td class="desc">Utility template class for manipulating 3-dimensional vectors </td></tr>
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<tr id="row_85_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vector3.html" target="_self">sf::Vector3< float ></a></td><td class="desc"></td></tr>
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<tr id="row_86_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Vertex.html" target="_self">sf::Vertex</a></td><td class="desc">Point with color and texture coordinates </td></tr>
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<tr id="row_87_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1VideoMode.html" target="_self">sf::VideoMode</a></td><td class="desc"><a class="el" href="classsf_1_1VideoMode.html" title="VideoMode defines a video mode (size, bpp)">VideoMode</a> defines a video mode (size, bpp) </td></tr>
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<tr id="row_88_" class="even"><td class="entry"><span style="width:16px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1View.html" target="_self">sf::View</a></td><td class="desc">2D camera that defines what region is shown on screen </td></tr>
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<tr id="row_89_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;"> </span><span id="arr_89_" class="arrow" onclick="dynsection.toggleFolder('89_')">►</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1WindowBase.html" target="_self">sf::WindowBase</a></td><td class="desc"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering.">Window</a> that serves as a base for other windows </td></tr>
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<tr id="row_89_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;"> </span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Window.html" target="_self">sf::Window</a></td><td class="desc"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering.">Window</a> that serves as a target for OpenGL rendering </td></tr>
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SFML is licensed under the terms and conditions of the <a href="https://www.sfml-dev.org/license.php">zlib/png license</a>.<br />
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