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<li class="navelem"><a class="el" href="namespacesf.html">sf</a></li><li class="navelem"><a class="el" href="namespacesf_1_1Glsl.html">Glsl</a></li> </ul>
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<a href="#typedef-members">Typedefs</a> </div>
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<p>Namespace with GLSL types.
<a href="#details">More...</a></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="typedef-members" name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:a568cbc1294c66f95c66c6b28dffa2fc1" id="r_a568cbc1294c66f95c66c6b28dffa2fc1"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a568cbc1294c66f95c66c6b28dffa2fc1">Vec2</a> = <a class="el" href="classsf_1_1Vector2.html">Vector2</a>&lt;float&gt;</td></tr>
<tr class="memdesc:a568cbc1294c66f95c66c6b28dffa2fc1"><td class="mdescLeft">&#160;</td><td class="mdescRight">2D float vector (<code>vec2</code> in GLSL) <br /></td></tr>
<tr class="separator:a568cbc1294c66f95c66c6b28dffa2fc1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a290fe798ce4c2177901fad1d053f583d" id="r_a290fe798ce4c2177901fad1d053f583d"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a290fe798ce4c2177901fad1d053f583d">Ivec2</a> = <a class="el" href="classsf_1_1Vector2.html">Vector2</a>&lt;int&gt;</td></tr>
<tr class="memdesc:a290fe798ce4c2177901fad1d053f583d"><td class="mdescLeft">&#160;</td><td class="mdescRight">2D int vector (<code>ivec2</code> in GLSL) <br /></td></tr>
<tr class="separator:a290fe798ce4c2177901fad1d053f583d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a59b28a237d06d420f48ee254b23f6513" id="r_a59b28a237d06d420f48ee254b23f6513"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a59b28a237d06d420f48ee254b23f6513">Bvec2</a> = <a class="el" href="classsf_1_1Vector2.html">Vector2</a>&lt;bool&gt;</td></tr>
<tr class="memdesc:a59b28a237d06d420f48ee254b23f6513"><td class="mdescLeft">&#160;</td><td class="mdescRight">2D bool vector (<code>bvec2</code> in GLSL) <br /></td></tr>
<tr class="separator:a59b28a237d06d420f48ee254b23f6513"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a35f391b7d627d53162e48c14f9877653" id="r_a35f391b7d627d53162e48c14f9877653"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a35f391b7d627d53162e48c14f9877653">Vec3</a> = <a class="el" href="classsf_1_1Vector3.html">Vector3</a>&lt;float&gt;</td></tr>
<tr class="memdesc:a35f391b7d627d53162e48c14f9877653"><td class="mdescLeft">&#160;</td><td class="mdescRight">3D float vector (<code>vec3</code> in GLSL) <br /></td></tr>
<tr class="separator:a35f391b7d627d53162e48c14f9877653"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a637fa3f9717a5fd04ad841d2f9333f79" id="r_a637fa3f9717a5fd04ad841d2f9333f79"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a637fa3f9717a5fd04ad841d2f9333f79">Ivec3</a> = <a class="el" href="classsf_1_1Vector3.html">Vector3</a>&lt;int&gt;</td></tr>
<tr class="memdesc:a637fa3f9717a5fd04ad841d2f9333f79"><td class="mdescLeft">&#160;</td><td class="mdescRight">3D int vector (<code>ivec3</code> in GLSL) <br /></td></tr>
<tr class="separator:a637fa3f9717a5fd04ad841d2f9333f79"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab63a2d13e86877f959b05516d3bf6e50" id="r_ab63a2d13e86877f959b05516d3bf6e50"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ab63a2d13e86877f959b05516d3bf6e50">Bvec3</a> = <a class="el" href="classsf_1_1Vector3.html">Vector3</a>&lt;bool&gt;</td></tr>
<tr class="memdesc:ab63a2d13e86877f959b05516d3bf6e50"><td class="mdescLeft">&#160;</td><td class="mdescRight">3D bool vector (<code>bvec3</code> in GLSL) <br /></td></tr>
<tr class="separator:ab63a2d13e86877f959b05516d3bf6e50"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abf169ad4f8b5405d6b2f37ecd9d28cbd" id="r_abf169ad4f8b5405d6b2f37ecd9d28cbd"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#abf169ad4f8b5405d6b2f37ecd9d28cbd">Vec4</a> = ImplementationDefined</td></tr>
<tr class="memdesc:abf169ad4f8b5405d6b2f37ecd9d28cbd"><td class="mdescLeft">&#160;</td><td class="mdescRight">4D float vector (<code>vec4</code> in GLSL) <br /></td></tr>
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<tr class="memitem:a367d451b5e74d4961effa15f77723906" id="r_a367d451b5e74d4961effa15f77723906"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a367d451b5e74d4961effa15f77723906">Ivec4</a> = ImplementationDefined</td></tr>
<tr class="memdesc:a367d451b5e74d4961effa15f77723906"><td class="mdescLeft">&#160;</td><td class="mdescRight">4D int vector (<code>ivec4</code> in GLSL) <br /></td></tr>
<tr class="separator:a367d451b5e74d4961effa15f77723906"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afc300406e5b906bfb0c650efcdb529e4" id="r_afc300406e5b906bfb0c650efcdb529e4"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#afc300406e5b906bfb0c650efcdb529e4">Bvec4</a> = ImplementationDefined</td></tr>
<tr class="memdesc:afc300406e5b906bfb0c650efcdb529e4"><td class="mdescLeft">&#160;</td><td class="mdescRight">4D bool vector (<code>bvec4</code> in GLSL) <br /></td></tr>
<tr class="separator:afc300406e5b906bfb0c650efcdb529e4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a207da683a577343ae0633aed1b1fa12f" id="r_a207da683a577343ae0633aed1b1fa12f"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a207da683a577343ae0633aed1b1fa12f">Mat3</a> = ImplementationDefined</td></tr>
<tr class="memdesc:a207da683a577343ae0633aed1b1fa12f"><td class="mdescLeft">&#160;</td><td class="mdescRight">3x3 float matrix (<code>mat3</code> in GLSL) <br /></td></tr>
<tr class="separator:a207da683a577343ae0633aed1b1fa12f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac7e4d95124aac05edea445249a71c00c" id="r_ac7e4d95124aac05edea445249a71c00c"><td class="memItemLeft" align="right" valign="top">using&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac7e4d95124aac05edea445249a71c00c">Mat4</a> = ImplementationDefined</td></tr>
<tr class="memdesc:ac7e4d95124aac05edea445249a71c00c"><td class="mdescLeft">&#160;</td><td class="mdescRight">4x4 float matrix (<code>mat4</code> in GLSL) <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Namespace with GLSL types. </p>
<p>The <code><a class="el" href="namespacesf_1_1Glsl.html" title="Namespace with GLSL types.">sf::Glsl</a></code> namespace contains types that match their equivalents in GLSL, the OpenGL shading language. These types are exclusively used by the <code><a class="el" href="classsf_1_1Shader.html" title="Shader class (vertex, geometry and fragment)">sf::Shader</a></code> class.</p>
<p>Types that already exist in SFML, such as <code><a class="el" href="classsf_1_1Vector2.html" title="Class template for manipulating 2-dimensional vectors.">sf::Vector2</a>&lt;T&gt;</code> and <code><a class="el" href="classsf_1_1Vector3.html" title="Utility template class for manipulating 3-dimensional vectors.">sf::Vector3</a>&lt;T&gt;</code>, are reused as type aliases, so you can use the types in this namespace as well as the original ones. Others are newly defined, such as <code><a class="el" href="#abf169ad4f8b5405d6b2f37ecd9d28cbd" title="4D float vector (vec4 in GLSL)">Glsl::Vec4</a></code> or <code><a class="el" href="#a207da683a577343ae0633aed1b1fa12f" title="3x3 float matrix (mat3 in GLSL)">Glsl::Mat3</a></code>. Their actual type is an implementation detail and should not be used.</p>
<p>All vector types support a default constructor that initializes every component to zero, in addition to a constructor with one parameter for each component. The components are stored in member variables called x, y, z, and w.</p>
<p>All matrix types support a constructor with a <code>float*</code> parameter that points to a float array of the appropriate size (that is, 9 in a 3x3 matrix, 16 in a 4x4 matrix). Furthermore, they can be converted from <code><a class="el" href="classsf_1_1Transform.html" title="3x3 transform matrix">sf::Transform</a></code> objects.</p>
<dl class="section see"><dt>See also</dt><dd><code><a class="el" href="classsf_1_1Shader.html" title="Shader class (vertex, geometry and fragment)">sf::Shader</a></code> </dd></dl>
</div><h2 class="groupheader">Typedef Documentation</h2>
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<td class="memname">using <a class="el" href="#a59b28a237d06d420f48ee254b23f6513">sf::Glsl::Bvec2</a> = <a class="el" href="classsf_1_1Vector2.html">Vector2</a>&lt;bool&gt;</td>
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<p>2D bool vector (<code>bvec2</code> in GLSL) </p>
<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00073">73</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ab63a2d13e86877f959b05516d3bf6e50">&#9670;&#160;</a></span>Bvec3</h2>
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<td class="memname">using <a class="el" href="#ab63a2d13e86877f959b05516d3bf6e50">sf::Glsl::Bvec3</a> = <a class="el" href="classsf_1_1Vector3.html">Vector3</a>&lt;bool&gt;</td>
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<p>3D bool vector (<code>bvec3</code> in GLSL) </p>
<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00091">91</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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<td class="memname">using <a class="el" href="#afc300406e5b906bfb0c650efcdb529e4">sf::Glsl::Bvec4</a> = ImplementationDefined</td>
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<p>4D bool vector (<code>bvec4</code> in GLSL) </p>
<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00127">127</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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<td class="memname">using <a class="el" href="#a290fe798ce4c2177901fad1d053f583d">sf::Glsl::Ivec2</a> = <a class="el" href="classsf_1_1Vector2.html">Vector2</a>&lt;int&gt;</td>
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<p>2D int vector (<code>ivec2</code> in GLSL) </p>
<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00067">67</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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<td class="memname">using <a class="el" href="#a637fa3f9717a5fd04ad841d2f9333f79">sf::Glsl::Ivec3</a> = <a class="el" href="classsf_1_1Vector3.html">Vector3</a>&lt;int&gt;</td>
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<p>3D int vector (<code>ivec3</code> in GLSL) </p>
<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00085">85</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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<td class="memname">using <a class="el" href="#a367d451b5e74d4961effa15f77723906">sf::Glsl::Ivec4</a> = ImplementationDefined</td>
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<p>4D int vector (<code>ivec4</code> in GLSL) </p>
<p>4D int vectors can be implicitly converted from <code><a class="el" href="classsf_1_1Color.html" title="Utility class for manipulating RGBA colors.">sf::Color</a></code> instances. Each color channel remains unchanged inside the integer interval [0, 255]. </p><div class="fragment"><div class="line"><a class="code hl_typedef" href="#a367d451b5e74d4961effa15f77723906">sf::Glsl::Ivec4</a> zeroVector;</div>
<div class="line"><a class="code hl_typedef" href="#a367d451b5e74d4961effa15f77723906">sf::Glsl::Ivec4</a> vector(1, 2, 3, 4);</div>
<div class="line"><a class="code hl_typedef" href="#a367d451b5e74d4961effa15f77723906">sf::Glsl::Ivec4</a> color = <a class="code hl_variable" href="classsf_1_1Color.html#a64ae9beb0b9a5865dd811cda4bb18340">sf::Color::Cyan</a>;</div>
<div class="ttc" id="aclasssf_1_1Color_html_a64ae9beb0b9a5865dd811cda4bb18340"><div class="ttname"><a href="classsf_1_1Color.html#a64ae9beb0b9a5865dd811cda4bb18340">sf::Color::Cyan</a></div><div class="ttdeci">static const Color Cyan</div><div class="ttdoc">Cyan predefined color.</div><div class="ttdef"><b>Definition</b> <a href="Color_8hpp_source.html#l00089">Color.hpp:89</a></div></div>
<div class="ttc" id="anamespacesf_1_1Glsl_html_a367d451b5e74d4961effa15f77723906"><div class="ttname"><a href="#a367d451b5e74d4961effa15f77723906">sf::Glsl::Ivec4</a></div><div class="ttdeci">ImplementationDefined Ivec4</div><div class="ttdoc">4D int vector (ivec4 in GLSL)</div><div class="ttdef"><b>Definition</b> <a href="Glsl_8hpp_source.html#l00121">Glsl.hpp:121</a></div></div>
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<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00121">121</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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<td class="memname">using <a class="el" href="#a207da683a577343ae0633aed1b1fa12f">sf::Glsl::Mat3</a> = ImplementationDefined</td>
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<p>3x3 float matrix (<code>mat3</code> in GLSL) </p>
<p>The matrix can be constructed from an array with 3x3 elements, aligned in column-major order. For example, a translation by (x, y) looks as follows: </p><div class="fragment"><div class="line"><span class="keywordtype">float</span> array[9] =</div>
<div class="line">{</div>
<div class="line"> 1, 0, 0,</div>
<div class="line"> 0, 1, 0,</div>
<div class="line"> x, y, 1</div>
<div class="line">};</div>
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<div class="line"><a class="code hl_typedef" href="#a207da683a577343ae0633aed1b1fa12f">sf::Glsl::Mat3</a> matrix(array);</div>
<div class="ttc" id="anamespacesf_1_1Glsl_html_a207da683a577343ae0633aed1b1fa12f"><div class="ttname"><a href="#a207da683a577343ae0633aed1b1fa12f">sf::Glsl::Mat3</a></div><div class="ttdeci">ImplementationDefined Mat3</div><div class="ttdoc">3x3 float matrix (mat3 in GLSL)</div><div class="ttdef"><b>Definition</b> <a href="Glsl_8hpp_source.html#l00152">Glsl.hpp:152</a></div></div>
</div><!-- fragment --><p>Mat3 can also be implicitly converted from <code><a class="el" href="classsf_1_1Transform.html" title="3x3 transform matrix">sf::Transform</a></code>: </p><div class="fragment"><div class="line"><a class="code hl_class" href="classsf_1_1Transform.html">sf::Transform</a> transform;</div>
<div class="line"><a class="code hl_typedef" href="#a207da683a577343ae0633aed1b1fa12f">sf::Glsl::Mat3</a> matrix = transform;</div>
<div class="ttc" id="aclasssf_1_1Transform_html"><div class="ttname"><a href="classsf_1_1Transform.html">sf::Transform</a></div><div class="ttdoc">3x3 transform matrix</div><div class="ttdef"><b>Definition</b> <a href="Transform_8hpp_source.html#l00047">Transform.hpp:48</a></div></div>
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<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00152">152</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ac7e4d95124aac05edea445249a71c00c">&#9670;&#160;</a></span>Mat4</h2>
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<td class="memname">using <a class="el" href="#ac7e4d95124aac05edea445249a71c00c">sf::Glsl::Mat4</a> = ImplementationDefined</td>
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<p>4x4 float matrix (<code>mat4</code> in GLSL) </p>
<p>The matrix can be constructed from an array with 4x4 elements, aligned in column-major order. For example, a translation by (x, y, z) looks as follows: </p><div class="fragment"><div class="line"><span class="keywordtype">float</span> array[16] =</div>
<div class="line">{</div>
<div class="line"> 1, 0, 0, 0,</div>
<div class="line"> 0, 1, 0, 0,</div>
<div class="line"> 0, 0, 1, 0,</div>
<div class="line"> x, y, z, 1</div>
<div class="line">};</div>
<div class="line"> </div>
<div class="line"><a class="code hl_typedef" href="#ac7e4d95124aac05edea445249a71c00c">sf::Glsl::Mat4</a> matrix(array);</div>
<div class="ttc" id="anamespacesf_1_1Glsl_html_ac7e4d95124aac05edea445249a71c00c"><div class="ttname"><a href="#ac7e4d95124aac05edea445249a71c00c">sf::Glsl::Mat4</a></div><div class="ttdeci">ImplementationDefined Mat4</div><div class="ttdoc">4x4 float matrix (mat4 in GLSL)</div><div class="ttdef"><b>Definition</b> <a href="Glsl_8hpp_source.html#l00178">Glsl.hpp:178</a></div></div>
</div><!-- fragment --><p>Mat4 can also be implicitly converted from <code><a class="el" href="classsf_1_1Transform.html" title="3x3 transform matrix">sf::Transform</a></code>: </p><div class="fragment"><div class="line"><a class="code hl_class" href="classsf_1_1Transform.html">sf::Transform</a> transform;</div>
<div class="line"><a class="code hl_typedef" href="#ac7e4d95124aac05edea445249a71c00c">sf::Glsl::Mat4</a> matrix = transform;</div>
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<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00178">178</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a568cbc1294c66f95c66c6b28dffa2fc1">&#9670;&#160;</a></span>Vec2</h2>
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<td class="memname">using <a class="el" href="#a568cbc1294c66f95c66c6b28dffa2fc1">sf::Glsl::Vec2</a> = <a class="el" href="classsf_1_1Vector2.html">Vector2</a>&lt;float&gt;</td>
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<p>2D float vector (<code>vec2</code> in GLSL) </p>
<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00061">61</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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<td class="memname">using <a class="el" href="#a35f391b7d627d53162e48c14f9877653">sf::Glsl::Vec3</a> = <a class="el" href="classsf_1_1Vector3.html">Vector3</a>&lt;float&gt;</td>
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<p>3D float vector (<code>vec3</code> in GLSL) </p>
<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00079">79</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#abf169ad4f8b5405d6b2f37ecd9d28cbd">&#9670;&#160;</a></span>Vec4</h2>
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<td class="memname">using <a class="el" href="#abf169ad4f8b5405d6b2f37ecd9d28cbd">sf::Glsl::Vec4</a> = ImplementationDefined</td>
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<p>4D float vector (<code>vec4</code> in GLSL) </p>
<p>4D float vectors can be implicitly converted from <code><a class="el" href="classsf_1_1Color.html" title="Utility class for manipulating RGBA colors.">sf::Color</a></code> instances. Each color channel is normalized from integers in [0, 255] to floating point values in [0, 1]. </p><div class="fragment"><div class="line"><a class="code hl_typedef" href="#abf169ad4f8b5405d6b2f37ecd9d28cbd">sf::Glsl::Vec4</a> zeroVector;</div>
<div class="line"><a class="code hl_typedef" href="#abf169ad4f8b5405d6b2f37ecd9d28cbd">sf::Glsl::Vec4</a> vector(1.f, 2.f, 3.f, 4.f);</div>
<div class="line"><a class="code hl_typedef" href="#abf169ad4f8b5405d6b2f37ecd9d28cbd">sf::Glsl::Vec4</a> color = <a class="code hl_variable" href="classsf_1_1Color.html#a64ae9beb0b9a5865dd811cda4bb18340">sf::Color::Cyan</a>;</div>
<div class="ttc" id="anamespacesf_1_1Glsl_html_abf169ad4f8b5405d6b2f37ecd9d28cbd"><div class="ttname"><a href="#abf169ad4f8b5405d6b2f37ecd9d28cbd">sf::Glsl::Vec4</a></div><div class="ttdeci">ImplementationDefined Vec4</div><div class="ttdoc">4D float vector (vec4 in GLSL)</div><div class="ttdef"><b>Definition</b> <a href="Glsl_8hpp_source.html#l00107">Glsl.hpp:107</a></div></div>
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<p class="definition">Definition at line <a class="el" href="Glsl_8hpp_source.html#l00107">107</a> of file <a class="el" href="Glsl_8hpp_source.html">Glsl.hpp</a>.</p>
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