breakout/include/Util.h

54 lines
1.1 KiB
C++

#pragma once
#include <SFML/Graphics.hpp>
struct Color
{
Color() = default;
Color(float r_in, float g_in, float b_in, float a_in = 255)
: r(r_in)
, g(g_in)
, b(b_in)
, a(a_in)
{ }
Color(sf::Color color_in)
{
r = (float)color_in.r / 255.f;
g = (float)color_in.g / 255.f;
b = (float)color_in.b / 255.f;
a = (float)color_in.a / 255.f;
}
float r{};
float g{};
float b{};
float a{};
sf::Color sfml()
{
return sf::Color{uint8_t(r * 255), uint8_t(g * 255), uint8_t(b * 255), uint8_t(a * 255)};
}
float* imgui()
{
return &r;
}
};
namespace global
{
inline sf::Vector2f playerSize{500, 10};
inline sf::Vector2f playerHalfSize{playerSize / 2.f};
inline sf::Vector2f brickSize{50, 10};
inline sf::Vector2f brickHalfSize{brickSize / 2.f};
inline int totalSpecialBricks{3};
inline int rowSize{8};
inline int columnSize{5};
inline int totalBricks{rowSize * columnSize};
inline float ballRadius{5.0f};
inline float ballMaxSpeed{10};
inline float playerSpeed{10};
inline sf::Vector2f playerStartPos{700,700};
inline bool windowCollasped{false};
}