107 lines
1.6 KiB
C++
107 lines
1.6 KiB
C++
#pragma once
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#include <vector>
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#include <Util.h>
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#include <SFML/Graphics.hpp>
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#include <imgui-SFML.h>
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#include <imgui.h>
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struct Ball
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{
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Ball(sf::Vector2f position_in, sf::Vector2f vel_in);
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sf::Vector2f pos;
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sf::Vector2f velocity;
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sf::Vector2f previousPos{};
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bool alive{true};
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};
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struct Brick
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{
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Brick(sf::Vector2f position_in);
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sf::Vector2f pos;
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bool alive{true};
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};
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struct Player
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{
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Player() = default;
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Player(sf::Vector2f position_in);
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sf::Vector2f pos{};
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sf::Vector2f previousPos{};
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float score{};
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int lives{3};
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bool left{false};
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bool right{false};
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};
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class Game
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{
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public:
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Game();
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void run();
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void runNoImgui();
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private:
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void imgui();
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void render();
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void input();
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void collision();
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void movement();
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void updateEntities();
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void checkEndGame();
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void checkBallCollision();
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void resetGame();
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bool parseConfigFile();
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void setupLevel();
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private:
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sf::Clock clock;
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sf::RenderWindow window;
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sf::Font font;
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sf::Text lives;
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Player player;
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std::vector<Ball> balls;
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std::vector<Brick> bricks;
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std::vector<Brick> specialBricks;
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std::vector<sf::Vector2f> ballsToAdd;
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sf::CircleShape tempCircle;
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sf::RectangleShape tempRect;
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// mostly used for imgui
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sf::Vector2f brickSize{};
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sf::Vector2f playerSize{};
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sf::Vector2f playerStartPos{};
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sf::Vector2f brickHalfSize{};
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sf::Vector2f playerHalfSize{};
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int totalSpecialBricks{};
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int totalBricks{};
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int framerate{};
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float playerSpeed{};
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float ballRadius{};
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float ballMaxSpeed{};
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Color ballColor{};
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Color brickColor{};
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Color playerColor{};
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Color specialBrickColor{};
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bool windowCollasped{false};
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static constexpr unsigned int numPhysicsUpdates{4};
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}; |