//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once namespace sf { //////////////////////////////////////////////////////////// /// \ingroup audio /// \brief Types of sound channels that can be read/written from sound buffers/files /// /// In multi-channel audio, each sound channel can be /// assigned a position. The position of the channel is /// used to determine where to place a sound when it /// is spatialized. Assigning an incorrect sound channel /// will result in multi-channel audio being positioned /// incorrectly when using spatialization. /// //////////////////////////////////////////////////////////// enum class SoundChannel { Unspecified, Mono, FrontLeft, FrontRight, FrontCenter, FrontLeftOfCenter, FrontRightOfCenter, LowFrequencyEffects, BackLeft, BackRight, BackCenter, SideLeft, SideRight, TopCenter, TopFrontLeft, TopFrontRight, TopFrontCenter, TopBackLeft, TopBackRight, TopBackCenter }; } // namespace sf