//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { using ContextDestroyCallback = void (*)(void*); //////////////////////////////////////////////////////////// /// \brief Base class for classes that require an OpenGL context /// //////////////////////////////////////////////////////////// class SFML_WINDOW_API GlResource { protected: //////////////////////////////////////////////////////////// /// \brief Default constructor /// //////////////////////////////////////////////////////////// GlResource(); //////////////////////////////////////////////////////////// /// \brief Register an OpenGL object to be destroyed when its containing context is destroyed /// /// This is used for internal purposes in order to properly /// clean up OpenGL resources that cannot be shared between /// contexts. /// /// \param object Object to be destroyed when its containing context is destroyed /// //////////////////////////////////////////////////////////// static void registerUnsharedGlObject(std::shared_ptr object); //////////////////////////////////////////////////////////// /// \brief Unregister an OpenGL object from its containing context /// /// \param object Object to be unregistered /// //////////////////////////////////////////////////////////// static void unregisterUnsharedGlObject(std::shared_ptr object); //////////////////////////////////////////////////////////// /// \brief RAII helper class to temporarily lock an available context for use /// //////////////////////////////////////////////////////////// class SFML_WINDOW_API TransientContextLock { public: //////////////////////////////////////////////////////////// /// \brief Default constructor /// //////////////////////////////////////////////////////////// TransientContextLock(); //////////////////////////////////////////////////////////// /// \brief Destructor /// //////////////////////////////////////////////////////////// ~TransientContextLock(); //////////////////////////////////////////////////////////// /// \brief Deleted copy constructor /// //////////////////////////////////////////////////////////// TransientContextLock(const TransientContextLock&) = delete; //////////////////////////////////////////////////////////// /// \brief Deleted copy assignment /// //////////////////////////////////////////////////////////// TransientContextLock& operator=(const TransientContextLock&) = delete; }; private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// std::shared_ptr m_sharedContext; //!< Shared context used to link all contexts together for resource sharing }; } // namespace sf //////////////////////////////////////////////////////////// /// \class sf::GlResource /// \ingroup window /// /// This class is for internal use only, it must be the base /// of every class that requires a valid OpenGL context in /// order to work. /// ////////////////////////////////////////////////////////////