//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Specialized SoundRecorder which stores the captured /// audio data into a sound buffer /// //////////////////////////////////////////////////////////// class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder { public: //////////////////////////////////////////////////////////// /// \brief destructor /// //////////////////////////////////////////////////////////// ~SoundBufferRecorder() override; //////////////////////////////////////////////////////////// /// \brief Get the sound buffer containing the captured audio data /// /// The sound buffer is valid only after the capture has ended. /// This function provides a read-only access to the internal /// sound buffer, but it can be copied if you need to /// make any modification to it. /// /// \return Read-only access to the sound buffer /// //////////////////////////////////////////////////////////// [[nodiscard]] const SoundBuffer& getBuffer() const; protected: //////////////////////////////////////////////////////////// /// \brief Start capturing audio data /// /// \return `true` to start the capture, or `false` to abort it /// //////////////////////////////////////////////////////////// [[nodiscard]] bool onStart() override; //////////////////////////////////////////////////////////// /// \brief Process a new chunk of recorded samples /// /// \param samples Pointer to the new chunk of recorded samples /// \param sampleCount Number of samples pointed by \a samples /// /// \return `true` to continue the capture, or `false` to stop it /// //////////////////////////////////////////////////////////// [[nodiscard]] bool onProcessSamples(const std::int16_t* samples, std::size_t sampleCount) override; //////////////////////////////////////////////////////////// /// \brief Stop capturing audio data /// //////////////////////////////////////////////////////////// void onStop() override; private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// std::vector m_samples; //!< Temporary sample buffer to hold the recorded data SoundBuffer m_buffer; //!< Sound buffer that will contain the recorded data }; } // namespace sf //////////////////////////////////////////////////////////// /// \class sf::SoundBufferRecorder /// \ingroup audio /// /// `sf::SoundBufferRecorder` allows to access a recorded sound /// through a `sf::SoundBuffer`, so that it can be played, saved /// to a file, etc. /// /// It has the same simple interface as its base class (`start()`, `stop()`) /// and adds a function to retrieve the recorded sound buffer /// (`getBuffer()`). /// /// As usual, don't forget to call the `isAvailable()` function /// before using this class (see `sf::SoundRecorder` for more details /// about this). /// /// Usage example: /// \code /// if (sf::SoundBufferRecorder::isAvailable()) /// { /// // Record some audio data /// sf::SoundBufferRecorder recorder; /// if (!recorder.start()) /// { /// // Handle error... /// } /// ... /// recorder.stop(); /// /// // Get the buffer containing the captured audio data /// const sf::SoundBuffer& buffer = recorder.getBuffer(); /// /// // Save it to a file (for example...) /// if (!buffer.saveToFile("my_record.ogg")) /// { /// // Handle error... /// } /// } /// \endcode /// /// \see `sf::SoundRecorder` /// ////////////////////////////////////////////////////////////