//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Abstract base class for capturing sound data /// //////////////////////////////////////////////////////////// class SFML_AUDIO_API SoundRecorder { public: //////////////////////////////////////////////////////////// /// \brief destructor /// //////////////////////////////////////////////////////////// virtual ~SoundRecorder(); //////////////////////////////////////////////////////////// /// \brief Start the capture /// /// The `sampleRate` parameter defines the number of audio samples /// captured per second. The higher, the better the quality /// (for example, 44100 samples/sec is CD quality). /// This function uses its own thread so that it doesn't block /// the rest of the program while the capture runs. /// Please note that only one capture can happen at the same time. /// You can select which capture device will be used by passing /// the name to the `setDevice()` method. If none was selected /// before, the default capture device will be used. You can get a /// list of the names of all available capture devices by calling /// `getAvailableDevices()`. /// /// \param sampleRate Desired capture rate, in number of samples per second /// /// \return `true`, if start of capture was successful /// /// \see `stop`, `getAvailableDevices` /// //////////////////////////////////////////////////////////// [[nodiscard]] bool start(unsigned int sampleRate = 44100); //////////////////////////////////////////////////////////// /// \brief Stop the capture /// /// \see `start` /// //////////////////////////////////////////////////////////// void stop(); //////////////////////////////////////////////////////////// /// \brief Get the sample rate /// /// The sample rate defines the number of audio samples /// captured per second. The higher, the better the quality /// (for example, 44100 samples/sec is CD quality). /// /// \return Sample rate, in samples per second /// //////////////////////////////////////////////////////////// [[nodiscard]] unsigned int getSampleRate() const; //////////////////////////////////////////////////////////// /// \brief Get a list of the names of all available audio capture devices /// /// This function returns a vector of strings, containing /// the names of all available audio capture devices. /// /// \return A vector of strings containing the names /// //////////////////////////////////////////////////////////// [[nodiscard]] static std::vector getAvailableDevices(); //////////////////////////////////////////////////////////// /// \brief Get the name of the default audio capture device /// /// This function returns the name of the default audio /// capture device. If none is available, an empty string /// is returned. /// /// \return The name of the default audio capture device /// //////////////////////////////////////////////////////////// [[nodiscard]] static std::string getDefaultDevice(); //////////////////////////////////////////////////////////// /// \brief Set the audio capture device /// /// This function sets the audio capture device to the device /// with the given `name`. It can be called on the fly (i.e: /// while recording). If you do so while recording and /// opening the device fails, it stops the recording. /// /// \param name The name of the audio capture device /// /// \return `true`, if it was able to set the requested device /// /// \see `getAvailableDevices`, `getDefaultDevice` /// //////////////////////////////////////////////////////////// [[nodiscard]] bool setDevice(const std::string& name); //////////////////////////////////////////////////////////// /// \brief Get the name of the current audio capture device /// /// \return The name of the current audio capture device /// //////////////////////////////////////////////////////////// [[nodiscard]] const std::string& getDevice() const; //////////////////////////////////////////////////////////// /// \brief Set the channel count of the audio capture device /// /// This method allows you to specify the number of channels /// used for recording. Currently only 16-bit mono and /// 16-bit stereo are supported. /// /// \param channelCount Number of channels. Currently only /// mono (1) and stereo (2) are supported. /// /// \see `getChannelCount` /// //////////////////////////////////////////////////////////// void setChannelCount(unsigned int channelCount); //////////////////////////////////////////////////////////// /// \brief Get the number of channels used by this recorder /// /// Currently only mono and stereo are supported, so the /// value is either 1 (for mono) or 2 (for stereo). /// /// \return Number of channels /// /// \see `setChannelCount` /// //////////////////////////////////////////////////////////// [[nodiscard]] unsigned int getChannelCount() const; //////////////////////////////////////////////////////////// /// \brief Get the map of position in sample frame to sound channel /// /// This is used to map a sample in the sample stream to a /// position during spatialization. /// /// \return Map of position in sample frame to sound channel /// //////////////////////////////////////////////////////////// [[nodiscard]] const std::vector& getChannelMap() const; //////////////////////////////////////////////////////////// /// \brief Check if the system supports audio capture /// /// This function should always be called before using /// the audio capture features. If it returns `false`, then /// any attempt to use `sf::SoundRecorder` or one of its derived /// classes will fail. /// /// \return `true` if audio capture is supported, `false` otherwise /// //////////////////////////////////////////////////////////// [[nodiscard]] static bool isAvailable(); protected: //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// This constructor is only meant to be called by derived classes. /// //////////////////////////////////////////////////////////// SoundRecorder(); //////////////////////////////////////////////////////////// /// \brief Start capturing audio data /// /// This virtual function may be overridden by a derived class /// if something has to be done every time a new capture /// starts. If not, this function can be ignored; the default /// implementation does nothing. /// /// \return `true` to start the capture, or `false` to abort it /// //////////////////////////////////////////////////////////// virtual bool onStart(); //////////////////////////////////////////////////////////// /// \brief Process a new chunk of recorded samples /// /// This virtual function is called every time a new chunk of /// recorded data is available. The derived class can then do /// whatever it wants with it (storing it, playing it, sending /// it over the network, etc.). /// /// \param samples Pointer to the new chunk of recorded samples /// \param sampleCount Number of samples pointed by `samples` /// /// \return `true` to continue the capture, or `false` to stop it /// //////////////////////////////////////////////////////////// [[nodiscard]] virtual bool onProcessSamples(const std::int16_t* samples, std::size_t sampleCount) = 0; //////////////////////////////////////////////////////////// /// \brief Stop capturing audio data /// /// This virtual function may be overridden by a derived class /// if something has to be done every time the capture /// ends. If not, this function can be ignored; the default /// implementation does nothing. /// //////////////////////////////////////////////////////////// virtual void onStop(); private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// struct Impl; const std::unique_ptr m_impl; //!< Implementation details }; } // namespace sf //////////////////////////////////////////////////////////// /// \class sf::SoundRecorder /// \ingroup audio /// /// `sf::SoundBuffer` provides a simple interface to access /// the audio recording capabilities of the computer /// (the microphone). As an abstract base class, it only cares /// about capturing sound samples, the task of making something /// useful with them is left to the derived class. Note that /// SFML provides a built-in specialization for saving the /// captured data to a sound buffer (see `sf::SoundBufferRecorder`). /// /// A derived class has only one virtual function to override: /// \li `onProcessSamples` provides the new chunks of audio samples while the capture happens /// /// Moreover, two additional virtual functions can be overridden /// as well if necessary: /// \li `onStart` is called before the capture happens, to perform custom initializations /// \li `onStop` is called after the capture ends, to perform custom cleanup /// /// The audio capture feature may not be supported or activated /// on every platform, thus it is recommended to check its /// availability with the isAvailable() function. If it returns /// `false`, then any attempt to use an audio recorder will fail. /// /// If you have multiple sound input devices connected to your /// computer (for example: microphone, external sound card, webcam mic, ...) /// you can get a list of all available devices through the /// `getAvailableDevices()` function. You can then select a device /// by calling `setDevice()` with the appropriate device. Otherwise /// the default capturing device will be used. /// /// By default the recording is in 16-bit mono. Using the /// setChannelCount method you can change the number of channels /// used by the audio capture device to record. Note that you /// have to decide whether you want to record in mono or stereo /// before starting the recording. /// /// It is important to note that the audio capture happens in a /// separate thread, so that it doesn't block the rest of the /// program. In particular, the `onProcessSamples` virtual function /// (but not `onStart` and not `onStop`) will be called /// from this separate thread. It is important to keep this in /// mind, because you may have to take care of synchronization /// issues if you share data between threads. /// Another thing to bear in mind is that you must call `stop()` /// in the destructor of your derived class, so that the recording /// thread finishes before your object is destroyed. /// /// Usage example: /// \code /// class CustomRecorder : public sf::SoundRecorder /// { /// public: /// ~CustomRecorder() /// { /// // Make sure to stop the recording thread /// stop(); /// } /// /// private: /// bool onStart() override // optional /// { /// // Initialize whatever has to be done before the capture starts /// ... /// /// // Return true to start playing /// return true; /// } /// /// [[nodiscard]] bool onProcessSamples(const std::int16_t* samples, std::size_t sampleCount) override /// { /// // Do something with the new chunk of samples (store them, send them, ...) /// ... /// /// // Return true to continue playing /// return true; /// } /// /// void onStop() override // optional /// { /// // Clean up whatever has to be done after the capture ends /// ... /// } /// }; /// /// // Usage /// if (CustomRecorder::isAvailable()) /// { /// CustomRecorder recorder; /// /// if (!recorder.start()) /// return -1; /// /// ... /// recorder.stop(); /// } /// \endcode /// /// \see `sf::SoundBufferRecorder` /// ////////////////////////////////////////////////////////////