//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief Structure defining the settings of the OpenGL /// context attached to a window /// //////////////////////////////////////////////////////////// struct ContextSettings { //////////////////////////////////////////////////////////// /// \brief Enumeration of the context attribute flags /// //////////////////////////////////////////////////////////// enum Attribute { Default = 0, //!< Non-debug, compatibility context (this and the core attribute are mutually exclusive) Core = 1 << 0, //!< Core attribute Debug = 1 << 2 //!< Debug attribute }; //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// unsigned int depthBits{}; //!< Bits of the depth buffer unsigned int stencilBits{}; //!< Bits of the stencil buffer unsigned int antiAliasingLevel{}; //!< Level of anti-aliasing unsigned int majorVersion{1}; //!< Major number of the context version to create unsigned int minorVersion{1}; //!< Minor number of the context version to create std::uint32_t attributeFlags{Attribute::Default}; //!< The attribute flags to create the context with bool sRgbCapable{}; //!< Whether the context framebuffer is sRGB capable }; } // namespace sf //////////////////////////////////////////////////////////// /// \class sf::ContextSettings /// \ingroup window /// /// ContextSettings allows to define several advanced settings /// of the OpenGL context attached to a window. All these /// settings with the exception of the compatibility flag /// and anti-aliasing level have no impact on the regular /// SFML rendering (graphics module), so you may need to use /// this structure only if you're using SFML as a windowing /// system for custom OpenGL rendering. /// /// The depthBits and stencilBits members define the number /// of bits per pixel requested for the (respectively) depth /// and stencil buffers. /// /// antiAliasingLevel represents the requested number of /// multisampling levels for anti-aliasing. /// /// majorVersion and minorVersion define the version of the /// OpenGL context that you want. Only versions greater or /// equal to 3.0 are relevant; versions lesser than 3.0 are /// all handled the same way (i.e. you can use any version /// < 3.0 if you don't want an OpenGL 3 context). /// /// When requesting a context with a version greater or equal /// to 3.2, you have the option of specifying whether the /// context should follow the core or compatibility profile /// of all newer (>= 3.2) OpenGL specifications. For versions /// 3.0 and 3.1 there is only the core profile. By default /// a compatibility context is created. You only need to specify /// the core flag if you want a core profile context to use with /// your own OpenGL rendering. /// Warning: The graphics module will not function if you /// request a core profile context. Make sure the attributes are /// set to Default if you want to use the graphics module. /// /// Setting the debug attribute flag will request a context with /// additional debugging features enabled. Depending on the /// system, this might be required for advanced OpenGL debugging. /// OpenGL debugging is disabled by default. /// /// Special Note for macOS: /// Apple only supports choosing between either a legacy context /// (OpenGL 2.1) or a core context (OpenGL version depends on the /// operating system version but is at least 3.2). Compatibility /// contexts are not supported. Further information is available on the /// /// OpenGL Capabilities Tables page. macOS also currently does /// not support debug contexts. /// /// Please note that these values are only a hint. /// No failure will be reported if one or more of these values /// are not supported by the system; instead, SFML will try to /// find the closest valid match. You can then retrieve the /// settings that the window actually used to create its context, /// with `Window::getSettings()`. /// ////////////////////////////////////////////////////////////