//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include namespace sf { //////////////////////////////////////////////////////////// /// \brief VideoMode defines a video mode (size, bpp) /// //////////////////////////////////////////////////////////// class SFML_WINDOW_API VideoMode { public: //////////////////////////////////////////////////////////// /// \brief Default constructor /// /// This constructors initializes all members to 0. /// //////////////////////////////////////////////////////////// VideoMode() = default; //////////////////////////////////////////////////////////// /// \brief Construct the video mode with its attributes /// /// \param modeSize Width and height in pixels /// \param modeBitsPerPixel Pixel depths in bits per pixel /// //////////////////////////////////////////////////////////// explicit VideoMode(Vector2u modeSize, unsigned int modeBitsPerPixel = 32); //////////////////////////////////////////////////////////// /// \brief Get the current desktop video mode /// /// \return Current desktop video mode /// //////////////////////////////////////////////////////////// [[nodiscard]] static VideoMode getDesktopMode(); //////////////////////////////////////////////////////////// /// \brief Retrieve all the video modes supported in fullscreen mode /// /// When creating a fullscreen window, the video mode is restricted /// to be compatible with what the graphics driver and monitor /// support. This function returns the complete list of all video /// modes that can be used in fullscreen mode. /// The returned array is sorted from best to worst, so that /// the first element will always give the best mode (higher /// width, height and bits-per-pixel). /// /// \return Array containing all the supported fullscreen modes /// //////////////////////////////////////////////////////////// [[nodiscard]] static const std::vector& getFullscreenModes(); //////////////////////////////////////////////////////////// /// \brief Tell whether or not the video mode is valid /// /// The validity of video modes is only relevant when using /// fullscreen windows; otherwise any video mode can be used /// with no restriction. /// /// \return `true` if the video mode is valid for fullscreen mode /// //////////////////////////////////////////////////////////// [[nodiscard]] bool isValid() const; //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// Vector2u size; //!< Video mode width and height, in pixels unsigned int bitsPerPixel{}; //!< Video mode pixel depth, in bits per pixels }; //////////////////////////////////////////////////////////// /// \relates VideoMode /// \brief Overload of `operator==` to compare two video modes /// /// \param left Left operand (a video mode) /// \param right Right operand (a video mode) /// /// \return `true` if modes are equal /// //////////////////////////////////////////////////////////// [[nodiscard]] SFML_WINDOW_API bool operator==(const VideoMode& left, const VideoMode& right); //////////////////////////////////////////////////////////// /// \relates VideoMode /// \brief Overload of `operator!=` to compare two video modes /// /// \param left Left operand (a video mode) /// \param right Right operand (a video mode) /// /// \return `true` if modes are different /// //////////////////////////////////////////////////////////// [[nodiscard]] SFML_WINDOW_API bool operator!=(const VideoMode& left, const VideoMode& right); //////////////////////////////////////////////////////////// /// \relates VideoMode /// \brief Overload of `operator<` to compare video modes /// /// \param left Left operand (a video mode) /// \param right Right operand (a video mode) /// /// \return `true` if `left` is lesser than `right` /// //////////////////////////////////////////////////////////// [[nodiscard]] SFML_WINDOW_API bool operator<(const VideoMode& left, const VideoMode& right); //////////////////////////////////////////////////////////// /// \relates VideoMode /// \brief Overload of `operator>` to compare video modes /// /// \param left Left operand (a video mode) /// \param right Right operand (a video mode) /// /// \return `true` if `left` is greater than `right` /// //////////////////////////////////////////////////////////// [[nodiscard]] SFML_WINDOW_API bool operator>(const VideoMode& left, const VideoMode& right); //////////////////////////////////////////////////////////// /// \relates VideoMode /// \brief Overload of `operator<=` to compare video modes /// /// \param left Left operand (a video mode) /// \param right Right operand (a video mode) /// /// \return `true` if `left` is lesser or equal than `right` /// //////////////////////////////////////////////////////////// [[nodiscard]] SFML_WINDOW_API bool operator<=(const VideoMode& left, const VideoMode& right); //////////////////////////////////////////////////////////// /// \relates VideoMode /// \brief Overload of `operator>=` to compare video modes /// /// \param left Left operand (a video mode) /// \param right Right operand (a video mode) /// /// \return `true` if `left` is greater or equal than `right` /// //////////////////////////////////////////////////////////// [[nodiscard]] SFML_WINDOW_API bool operator>=(const VideoMode& left, const VideoMode& right); } // namespace sf //////////////////////////////////////////////////////////// /// \class sf::VideoMode /// \ingroup window /// /// A video mode is defined by a width and a height (in pixels) /// and a depth (in bits per pixel). Video modes are used to /// setup windows (`sf::Window`) at creation time. /// /// The main usage of video modes is for fullscreen mode: /// indeed you must use one of the valid video modes /// allowed by the OS (which are defined by what the monitor /// and the graphics card support), otherwise your window /// creation will just fail. /// /// `sf::VideoMode` provides a static function for retrieving /// the list of all the video modes supported by the system: /// `getFullscreenModes()`. /// /// A custom video mode can also be checked directly for /// fullscreen compatibility with its `isValid()` function. /// /// Additionally, `sf::VideoMode` provides a static function /// to get the mode currently used by the desktop: `getDesktopMode()`. /// This allows to build windows with the same size or pixel /// depth as the current resolution. /// /// Usage example: /// \code /// // Display the list of all the video modes available for fullscreen /// std::vector modes = sf::VideoMode::getFullscreenModes(); /// for (std::size_t i = 0; i < modes.size(); ++i) /// { /// sf::VideoMode mode = modes[i]; /// std::cout << "Mode #" << i << ": " /// << mode.size.x << "x" << mode.size.y << " - " /// << mode.bitsPerPixel << " bpp" << std::endl; /// } /// /// // Create a window with the same pixel depth as the desktop /// sf::VideoMode desktop = sf::VideoMode::getDesktopMode(); /// window.create(sf::VideoMode({1024, 768}, desktop.bitsPerPixel), "SFML window"); /// \endcode /// ////////////////////////////////////////////////////////////