//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include #include namespace sf { class InputStream; //////////////////////////////////////////////////////////// /// \brief Abstract base class for sound file decoding /// //////////////////////////////////////////////////////////// class SFML_AUDIO_API SoundFileReader { public: //////////////////////////////////////////////////////////// /// \brief Structure holding the audio properties of a sound file /// //////////////////////////////////////////////////////////// struct Info { std::uint64_t sampleCount{}; //!< Total number of samples in the file unsigned int channelCount{}; //!< Number of channels of the sound unsigned int sampleRate{}; //!< Samples rate of the sound, in samples per second std::vector channelMap; //!< Map of position in sample frame to sound channel }; //////////////////////////////////////////////////////////// /// \brief Virtual destructor /// //////////////////////////////////////////////////////////// virtual ~SoundFileReader() = default; //////////////////////////////////////////////////////////// /// \brief Open a sound file for reading /// /// The provided stream reference is valid as long as the /// `SoundFileReader` is alive, so it is safe to use/store it /// during the whole lifetime of the reader. /// /// \param stream Source stream to read from /// /// \return Properties of the loaded sound if the file was successfully opened /// //////////////////////////////////////////////////////////// [[nodiscard]] virtual std::optional open(InputStream& stream) = 0; //////////////////////////////////////////////////////////// /// \brief Change the current read position to the given sample offset /// /// The sample offset takes the channels into account. /// If you have a time offset instead, you can easily find /// the corresponding sample offset with the following formula: /// `timeInSeconds * sampleRate * channelCount` /// If the given offset exceeds to total number of samples, /// this function must jump to the end of the file. /// /// \param sampleOffset Index of the sample to jump to, relative to the beginning /// //////////////////////////////////////////////////////////// virtual void seek(std::uint64_t sampleOffset) = 0; //////////////////////////////////////////////////////////// /// \brief Read audio samples from the open file /// /// \param samples Pointer to the sample array to fill /// \param maxCount Maximum number of samples to read /// /// \return Number of samples actually read (may be less than \a maxCount) /// //////////////////////////////////////////////////////////// [[nodiscard]] virtual std::uint64_t read(std::int16_t* samples, std::uint64_t maxCount) = 0; }; } // namespace sf //////////////////////////////////////////////////////////// /// \class sf::SoundFileReader /// \ingroup audio /// /// This class allows users to read audio file formats not natively /// supported by SFML, and thus extend the set of supported readable /// audio formats. /// /// A valid sound file reader must override the open, seek and write functions, /// as well as providing a static check function; the latter is used by /// SFML to find a suitable writer for a given input file. /// /// To register a new reader, use the `sf::SoundFileFactory::registerReader` /// template function. /// /// Usage example: /// \code /// class MySoundFileReader : public sf::SoundFileReader /// { /// public: /// /// [[nodiscard]] static bool check(sf::InputStream& stream) /// { /// // typically, read the first few header bytes and check fields that identify the format /// // return true if the reader can handle the format /// } /// /// [[nodiscard]] std::optional open(sf::InputStream& stream) override /// { /// // read the sound file header and fill the sound attributes /// // (channel count, sample count and sample rate) /// // return true on success /// } /// /// void seek(std::uint64_t sampleOffset) override /// { /// // advance to the sampleOffset-th sample from the beginning of the /// sound /// } /// /// std::uint64_t read(std::int16_t* samples, std::uint64_t maxCount) override /// { /// // read up to 'maxCount' samples into the 'samples' array, /// // convert them (for example from normalized float) if they are not stored /// // as 16-bits signed integers in the file /// // return the actual number of samples read /// } /// }; /// /// sf::SoundFileFactory::registerReader(); /// \endcode /// /// \see `sf::InputSoundFile`, `sf::SoundFileFactory`, `sf::SoundFileWriter` /// ////////////////////////////////////////////////////////////