//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #pragma once //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include using VkInstance = struct VkInstance_T*; #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || \ defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) using VkSurfaceKHR = struct VkSurfaceKHR_T*; #else #include using VkSurfaceKHR = std::uint64_t; #endif struct VkAllocationCallbacks; namespace sf { using VulkanFunctionPointer = void (*)(); //////////////////////////////////////////////////////////// /// \brief Vulkan helper functions /// //////////////////////////////////////////////////////////// namespace Vulkan { //////////////////////////////////////////////////////////// /// \brief Tell whether or not the system supports Vulkan /// /// This function should always be called before using /// the Vulkan features. If it returns `false`, then /// any attempt to use Vulkan will fail. /// /// If only compute is required, set `requireGraphics` /// to `false` to skip checking for the extensions necessary /// for graphics rendering. /// /// \param requireGraphics /// /// \return `true` if Vulkan is supported, `false` otherwise /// //////////////////////////////////////////////////////////// [[nodiscard]] SFML_WINDOW_API bool isAvailable(bool requireGraphics = true); //////////////////////////////////////////////////////////// /// \brief Get the address of a Vulkan function /// /// \param name Name of the function to get the address of /// /// \return Address of the Vulkan function, 0 on failure /// //////////////////////////////////////////////////////////// [[nodiscard]] SFML_WINDOW_API VulkanFunctionPointer getFunction(const char* name); //////////////////////////////////////////////////////////// /// \brief Get Vulkan instance extensions required for graphics /// /// \return Vulkan instance extensions required for graphics /// //////////////////////////////////////////////////////////// [[nodiscard]] SFML_WINDOW_API const std::vector& getGraphicsRequiredInstanceExtensions(); } // namespace Vulkan } // namespace sf //////////////////////////////////////////////////////////// /// \namespace sf::Vulkan /// \ingroup window /// /// This namespace contains functions to help you use SFML /// for windowing and write your own Vulkan code for graphics /// ////////////////////////////////////////////////////////////