156 lines
5.5 KiB
C++
156 lines
5.5 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Shape.hpp>
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#include <vector>
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#include <cstddef>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Specialized shape representing a convex polygon
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///
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////////////////////////////////////////////////////////////
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class SFML_GRAPHICS_API ConvexShape : public Shape
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// \param pointCount Number of points of the polygon
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///
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////////////////////////////////////////////////////////////
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explicit ConvexShape(std::size_t pointCount = 0);
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////////////////////////////////////////////////////////////
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/// \brief Set the number of points of the polygon
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///
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/// For the shape to be rendered as expected, `count` must
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/// be greater or equal to 3.
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///
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/// \param count New number of points of the polygon
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///
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/// \see `getPointCount`
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///
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////////////////////////////////////////////////////////////
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void setPointCount(std::size_t count);
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////////////////////////////////////////////////////////////
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/// \brief Get the number of points of the polygon
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///
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/// \return Number of points of the polygon
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///
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/// \see `setPointCount`
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] std::size_t getPointCount() const override;
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////////////////////////////////////////////////////////////
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/// \brief Set the position of a point
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///
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/// Don't forget that the shape must be convex and the
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/// order of points matters. Points should not overlap.
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/// This applies to rendering; it is explicitly allowed
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/// to temporarily have non-convex or degenerate shapes
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/// when not drawn (e.g. during shape initialization).
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///
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/// Point count must be specified beforehand. The behavior is
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/// undefined if `index` is greater than or equal to getPointCount.
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///
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/// \param index Index of the point to change, in range [0 .. getPointCount() - 1]
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/// \param point New position of the point
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///
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/// \see `getPoint`
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///
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////////////////////////////////////////////////////////////
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void setPoint(std::size_t index, Vector2f point);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of a point
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///
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/// The returned point is in local coordinates, that is,
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/// the shape's transforms (position, rotation, scale) are
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/// not taken into account.
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/// The result is undefined if `index` is out of the valid range.
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///
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/// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
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///
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/// \return Position of the `index`-th point of the polygon
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///
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/// \see `setPoint`
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] Vector2f getPoint(std::size_t index) const override;
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::vector<Vector2f> m_points; //!< Points composing the convex polygon
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};
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} // namespace sf
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////////////////////////////////////////////////////////////
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/// \class sf::ConvexShape
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/// \ingroup graphics
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///
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/// This class inherits all the functions of `sf::Transformable`
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/// (position, rotation, scale, bounds, ...) as well as the
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/// functions of `sf::Shape` (outline, color, texture, ...).
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///
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/// It is important to keep in mind that a convex shape must
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/// always be... convex, otherwise it may not be drawn correctly.
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/// Moreover, the points must be defined in order; using a random
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/// order would result in an incorrect shape.
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///
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/// Usage example:
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/// \code
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/// sf::ConvexShape polygon;
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/// polygon.setPointCount(3);
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/// polygon.setPoint(0, sf::Vector2f(0, 0));
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/// polygon.setPoint(1, sf::Vector2f(0, 10));
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/// polygon.setPoint(2, sf::Vector2f(25, 5));
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/// polygon.setOutlineColor(sf::Color::Red);
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/// polygon.setOutlineThickness(5);
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/// polygon.setPosition({10, 20});
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/// ...
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/// window.draw(polygon);
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/// \endcode
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///
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/// \see `sf::Shape`, `sf::RectangleShape`, `sf::CircleShape`
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///
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////////////////////////////////////////////////////////////
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