imgui-sfml-premake/imgui-sfml/imconfig-SFML.h

37 lines
2.0 KiB
C++

// Add this to your imconfig.h
#pragma once
#include <SFML/Graphics/Color.hpp>
#include <SFML/System/Vector2.hpp>
#include <cstdint>
#include "imgui-SFML_export.h"
#define IM_VEC2_CLASS_EXTRA \
template <typename T> \
ImVec2(const sf::Vector2<T>& v) \
{ \
x = static_cast<float>(v.x); \
y = static_cast<float>(v.y); \
} \
\
template <typename T> \
operator sf::Vector2<T>() const \
{ \
return sf::Vector2<T>(static_cast<T>(x), static_cast<T>(y)); \
}
#define IM_VEC4_CLASS_EXTRA \
ImVec4(const sf::Color& c) : x(c.r / 255.f), y(c.g / 255.f), z(c.b / 255.f), w(c.a / 255.f) \
{ \
} \
operator sf::Color() const \
{ \
return sf::Color(static_cast<std::uint8_t>(x * 255.f), \
static_cast<std::uint8_t>(y * 255.f), \
static_cast<std::uint8_t>(z * 255.f), \
static_cast<std::uint8_t>(w * 255.f)); \
}