imgui-sfml-premake/sfml/include/SFML/Graphics/Font.hpp

530 lines
21 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.hpp>
#include <SFML/Graphics/Glyph.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/Vector2.hpp>
#include <filesystem>
#include <memory>
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
#include <cstddef>
#include <cstdint>
namespace sf
{
class InputStream;
////////////////////////////////////////////////////////////
/// \brief Class for loading and manipulating character fonts
///
////////////////////////////////////////////////////////////
class SFML_GRAPHICS_API Font
{
public:
////////////////////////////////////////////////////////////
/// \brief Holds various information about a font
///
////////////////////////////////////////////////////////////
struct Info
{
std::string family; //!< The font family
};
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// Construct an empty font that does not contain any glyphs.
///
////////////////////////////////////////////////////////////
Font() = default;
////////////////////////////////////////////////////////////
/// \brief Construct the font from a file
///
/// The supported font formats are: TrueType, Type 1, CFF,
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
/// Note that this function knows nothing about the standard
/// fonts installed on the user's system, thus you can't
/// load them directly.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the file has to remain accessible until
/// the `sf::Font` object opens a new font or is destroyed.
///
/// \param filename Path of the font file to open
///
/// \throws sf::Exception if opening was unsuccessful
///
/// \see `openFromFile`, `openFromMemory`, `openFromStream`
///
////////////////////////////////////////////////////////////
explicit Font(const std::filesystem::path& filename);
////////////////////////////////////////////////////////////
/// \brief Construct the font from a file in memory
///
/// The supported font formats are: TrueType, Type 1, CFF,
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the buffer pointed by `data` has to remain
/// valid until the `sf::Font` object opens a new font or
/// is destroyed.
///
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Size of the data to load, in bytes
///
/// \throws sf::Exception if loading was unsuccessful
///
/// \see `openFromFile`, `openFromMemory`, `openFromStream`
///
////////////////////////////////////////////////////////////
Font(const void* data, std::size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// \brief Construct the font from a custom stream
///
/// The supported font formats are: TrueType, Type 1, CFF,
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
/// Warning: SFML cannot preload all the font data in this
/// function, so the contents of `stream` have to remain
/// valid as long as the font is used.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the stream has to remain accessible until
/// the `sf::Font` object opens a new font or is destroyed.
///
/// \param stream Source stream to read from
///
/// \throws sf::Exception if loading was unsuccessful
///
/// \see `openFromFile`, `openFromMemory`, `openFromStream`
///
////////////////////////////////////////////////////////////
explicit Font(InputStream& stream);
////////////////////////////////////////////////////////////
/// \brief Open the font from a file
///
/// The supported font formats are: TrueType, Type 1, CFF,
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
/// Note that this function knows nothing about the standard
/// fonts installed on the user's system, thus you can't
/// load them directly.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the file has to remain accessible until
/// the `sf::Font` object opens a new font or is destroyed.
///
/// \param filename Path of the font file to load
///
/// \return `true` if opening succeeded, `false` if it failed
///
/// \see `openFromMemory`, `openFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromFile(const std::filesystem::path& filename);
////////////////////////////////////////////////////////////
/// \brief Open the font from a file in memory
///
/// The supported font formats are: TrueType, Type 1, CFF,
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the buffer pointed by `data` has to remain
/// valid until the `sf::Font` object opens a new font or
/// is destroyed.
///
/// \param data Pointer to the file data in memory
/// \param sizeInBytes Size of the data to load, in bytes
///
/// \return `true` if opening succeeded, `false` if it failed
///
/// \see `openFromFile`, `openFromStream`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromMemory(const void* data, std::size_t sizeInBytes);
////////////////////////////////////////////////////////////
/// \brief Open the font from a custom stream
///
/// The supported font formats are: TrueType, Type 1, CFF,
/// OpenType, SFNT, X11 PCF, Windows FNT, BDF, PFR and Type 42.
///
/// \warning SFML cannot preload all the font data in this
/// function, so the stream has to remain accessible until
/// the `sf::Font` object opens a new font or is destroyed.
///
/// \param stream Source stream to read from
///
/// \return `true` if opening succeeded, `false` if it failed
///
/// \see `openFromFile`, `openFromMemory`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromStream(InputStream& stream);
////////////////////////////////////////////////////////////
/// \brief Get the font information
///
/// \return A structure that holds the font information
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Info& getInfo() const;
////////////////////////////////////////////////////////////
/// \brief Retrieve a glyph of the font
///
/// If the font is a bitmap font, not all character sizes
/// might be available. If the glyph is not available at the
/// requested size, an empty glyph is returned.
///
/// You may want to use `hasGlyph` to determine if the
/// glyph exists before requesting it. If the glyph does not
/// exist, a font specific default is returned.
///
/// Be aware that using a negative value for the outline
/// thickness will cause distorted rendering.
///
/// \param codePoint Unicode code point of the character to get
/// \param characterSize Reference character size
/// \param bold Retrieve the bold version or the regular one?
/// \param outlineThickness Thickness of outline (when != 0 the glyph will not be filled)
///
/// \return The glyph corresponding to `codePoint` and `characterSize`
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Glyph& getGlyph(char32_t codePoint, unsigned int characterSize, bool bold, float outlineThickness = 0) const;
////////////////////////////////////////////////////////////
/// \brief Determine if this font has a glyph representing the requested code point
///
/// Most fonts only include a very limited selection of glyphs from
/// specific Unicode subsets, like Latin, Cyrillic, or Asian characters.
///
/// While code points without representation will return a font specific
/// default character, it might be useful to verify whether specific
/// code points are included to determine whether a font is suited
/// to display text in a specific language.
///
/// \param codePoint Unicode code point to check
///
/// \return `true` if the codepoint has a glyph representation, `false` otherwise
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool hasGlyph(char32_t codePoint) const;
////////////////////////////////////////////////////////////
/// \brief Get the kerning offset of two glyphs
///
/// The kerning is an extra offset (negative) to apply between two
/// glyphs when rendering them, to make the pair look more "natural".
/// For example, the pair "AV" have a special kerning to make them
/// closer than other characters. Most of the glyphs pairs have a
/// kerning offset of zero, though.
///
/// \param first Unicode code point of the first character
/// \param second Unicode code point of the second character
/// \param characterSize Reference character size
/// \param bold Retrieve the bold version or the regular one?
///
/// \return Kerning value for `first` and `second`, in pixels
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getKerning(std::uint32_t first, std::uint32_t second, unsigned int characterSize, bool bold = false) const;
////////////////////////////////////////////////////////////
/// \brief Get the line spacing
///
/// Line spacing is the vertical offset to apply between two
/// consecutive lines of text.
///
/// \param characterSize Reference character size
///
/// \return Line spacing, in pixels
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getLineSpacing(unsigned int characterSize) const;
////////////////////////////////////////////////////////////
/// \brief Get the position of the underline
///
/// Underline position is the vertical offset to apply between the
/// baseline and the underline.
///
/// \param characterSize Reference character size
///
/// \return Underline position, in pixels
///
/// \see `getUnderlineThickness`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getUnderlinePosition(unsigned int characterSize) const;
////////////////////////////////////////////////////////////
/// \brief Get the thickness of the underline
///
/// Underline thickness is the vertical size of the underline.
///
/// \param characterSize Reference character size
///
/// \return Underline thickness, in pixels
///
/// \see `getUnderlinePosition`
///
////////////////////////////////////////////////////////////
[[nodiscard]] float getUnderlineThickness(unsigned int characterSize) const;
////////////////////////////////////////////////////////////
/// \brief Retrieve the texture containing the loaded glyphs of a certain size
///
/// The contents of the returned texture changes as more glyphs
/// are requested, thus it is not very relevant. It is mainly
/// used internally by `sf::Text`.
///
/// \param characterSize Reference character size
///
/// \return Texture containing the glyphs of the requested size
///
////////////////////////////////////////////////////////////
[[nodiscard]] const Texture& getTexture(unsigned int characterSize) const;
////////////////////////////////////////////////////////////
/// \brief Enable or disable the smooth filter
///
/// When the filter is activated, the font appears smoother
/// so that pixels are less noticeable. However if you want
/// the font to look exactly the same as its source file,
/// you should disable it.
/// The smooth filter is enabled by default.
///
/// \param smooth `true` to enable smoothing, `false` to disable it
///
/// \see `isSmooth`
///
////////////////////////////////////////////////////////////
void setSmooth(bool smooth);
////////////////////////////////////////////////////////////
/// \brief Tell whether the smooth filter is enabled or not
///
/// \return `true` if smoothing is enabled, `false` if it is disabled
///
/// \see `setSmooth`
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isSmooth() const;
private:
////////////////////////////////////////////////////////////
/// \brief Structure defining a row of glyphs
///
////////////////////////////////////////////////////////////
struct Row
{
Row(unsigned int rowTop, unsigned int rowHeight) : top(rowTop), height(rowHeight)
{
}
unsigned int width{}; //!< Current width of the row
unsigned int top; //!< Y position of the row into the texture
unsigned int height; //!< Height of the row
};
////////////////////////////////////////////////////////////
// Types
////////////////////////////////////////////////////////////
using GlyphTable = std::unordered_map<std::uint64_t, Glyph>; //!< Table mapping a codepoint to its glyph
////////////////////////////////////////////////////////////
/// \brief Structure defining a page of glyphs
///
////////////////////////////////////////////////////////////
struct Page
{
explicit Page(bool smooth);
GlyphTable glyphs; //!< Table mapping code points to their corresponding glyph
Texture texture; //!< Texture containing the pixels of the glyphs
unsigned int nextRow{3}; //!< Y position of the next new row in the texture
std::vector<Row> rows; //!< List containing the position of all the existing rows
};
////////////////////////////////////////////////////////////
/// \brief Free all the internal resources
///
////////////////////////////////////////////////////////////
void cleanup();
////////////////////////////////////////////////////////////
/// \brief Open from stream and print errors with custom message
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool openFromStreamImpl(InputStream& stream, std::string_view type);
////////////////////////////////////////////////////////////
/// \brief Find or create the glyphs page corresponding to the given character size
///
/// \param characterSize Reference character size
///
/// \return The glyphs page corresponding to \a characterSize
///
////////////////////////////////////////////////////////////
Page& loadPage(unsigned int characterSize) const;
////////////////////////////////////////////////////////////
/// \brief Load a new glyph and store it in the cache
///
/// \param codePoint Unicode code point of the character to load
/// \param characterSize Reference character size
/// \param bold Retrieve the bold version or the regular one?
/// \param outlineThickness Thickness of outline (when != 0 the glyph will not be filled)
///
/// \return The glyph corresponding to `codePoint` and `characterSize`
///
////////////////////////////////////////////////////////////
Glyph loadGlyph(char32_t codePoint, unsigned int characterSize, bool bold, float outlineThickness) const;
////////////////////////////////////////////////////////////
/// \brief Find a suitable rectangle within the texture for a glyph
///
/// \param page Page of glyphs to search in
/// \param size Width and height of the rectangle
///
/// \return Found rectangle within the texture
///
////////////////////////////////////////////////////////////
IntRect findGlyphRect(Page& page, Vector2u size) const;
////////////////////////////////////////////////////////////
/// \brief Make sure that the given size is the current one
///
/// \param characterSize Reference character size
///
/// \return `true` on success, `false` if any error happened
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool setCurrentSize(unsigned int characterSize) const;
////////////////////////////////////////////////////////////
// Types
////////////////////////////////////////////////////////////
struct FontHandles;
using PageTable = std::unordered_map<unsigned int, Page>; //!< Table mapping a character size to its page (texture)
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
std::shared_ptr<FontHandles> m_fontHandles; //!< Shared information about the internal font instance
bool m_isSmooth{true}; //!< Status of the smooth filter
Info m_info; //!< Information about the font
mutable PageTable m_pages; //!< Table containing the glyphs pages by character size
mutable std::vector<std::uint8_t> m_pixelBuffer; //!< Pixel buffer holding a glyph's pixels before being written to the texture
std::shared_ptr<InputStream> m_stream; //!< Stream for openFromFile and openFromMemory
};
} // namespace sf
////////////////////////////////////////////////////////////
/// \class sf::Font
/// \ingroup graphics
///
/// Fonts can be opened from a file, from memory or from a custom
/// stream, and supports the most common types of fonts. See
/// the openFromFile function for the complete list of supported formats.
///
/// Once it is opened, a `sf::Font` instance provides three
/// types of information about the font:
/// \li Global metrics, such as the line spacing
/// \li Per-glyph metrics, such as bounding box or kerning
/// \li Pixel representation of glyphs
///
/// Fonts alone are not very useful: they hold the font data
/// but cannot make anything useful of it. To do so you need to
/// use the `sf::Text` class, which is able to properly output text
/// with several options such as character size, style, color,
/// position, rotation, etc.
/// This separation allows more flexibility and better performances:
/// indeed a `sf::Font` is a heavy resource, and any operation on it
/// is slow (often too slow for real-time applications). On the other
/// side, a `sf::Text` is a lightweight object which can combine the
/// glyphs data and metrics of a `sf::Font` to display any text on a
/// render target.
/// Note that it is also possible to bind several `sf::Text` instances
/// to the same `sf::Font`.
///
/// It is important to note that the `sf::Text` instance doesn't
/// copy the font that it uses, it only keeps a reference to it.
/// Thus, a `sf::Font` must not be destructed while it is
/// used by a `sf::Text` (i.e. never write a function that
/// uses a local `sf::Font` instance for creating a text).
///
/// Usage example:
/// \code
/// // Open a new font
/// const sf::Font font("arial.ttf");
///
/// // Create a text which uses our font
/// sf::Text text1(font);
/// text1.setCharacterSize(30);
/// text1.setStyle(sf::Text::Regular);
///
/// // Create another text using the same font, but with different parameters
/// sf::Text text2(font);
/// text2.setCharacterSize(50);
/// text2.setStyle(sf::Text::Italic);
/// \endcode
///
/// Apart from opening font files, and passing them to instances
/// of `sf::Text`, you should normally not have to deal directly
/// with this class. However, it may be useful to access the
/// font metrics or rasterized glyphs for advanced usage.
///
/// Note that if the font is a bitmap font, it is not scalable,
/// thus not all requested sizes will be available to use. This
/// needs to be taken into consideration when using `sf::Text`.
/// If you need to display text of a certain size, make sure the
/// corresponding bitmap font that supports that size is used.
///
/// \see `sf::Text`
///
////////////////////////////////////////////////////////////