201 lines
7.6 KiB
C++
201 lines
7.6 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <filesystem>
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#include <memory>
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#include <unordered_map>
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#include <cstddef>
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namespace sf
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{
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class InputStream;
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class SoundFileReader;
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class SoundFileWriter;
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////////////////////////////////////////////////////////////
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/// \brief Manages and instantiates sound file readers and writers
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API SoundFileFactory
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Register a new reader
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///
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/// \see `unregisterReader`
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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static void registerReader();
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////////////////////////////////////////////////////////////
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/// \brief Unregister a reader
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///
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/// \see `registerReader`
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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static void unregisterReader();
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////////////////////////////////////////////////////////////
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/// \brief Check if a reader is registered
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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[[nodiscard]] static bool isReaderRegistered();
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////////////////////////////////////////////////////////////
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/// \brief Register a new writer
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///
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/// \see `unregisterWriter`
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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static void registerWriter();
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////////////////////////////////////////////////////////////
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/// \brief Unregister a writer
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///
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/// \see `registerWriter`
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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static void unregisterWriter();
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////////////////////////////////////////////////////////////
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/// \brief Check if a writer is registered
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///
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////////////////////////////////////////////////////////////
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template <typename T>
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[[nodiscard]] static bool isWriterRegistered();
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////////////////////////////////////////////////////////////
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/// \brief Instantiate the right reader for the given file on disk
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///
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/// \param filename Path of the sound file
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///
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/// \return A new sound file reader that can read the given file, or null if no reader can handle it
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///
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/// \see `createReaderFromMemory`, `createReaderFromStream`
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static std::unique_ptr<SoundFileReader> createReaderFromFilename(const std::filesystem::path& filename);
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////////////////////////////////////////////////////////////
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/// \brief Instantiate the right codec for the given file in memory
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///
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/// \param data Pointer to the file data in memory
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/// \param sizeInBytes Total size of the file data, in bytes
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///
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/// \return A new sound file codec that can read the given file, or null if no codec can handle it
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///
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/// \see `createReaderFromFilename`, `createReaderFromStream`
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static std::unique_ptr<SoundFileReader> createReaderFromMemory(const void* data, std::size_t sizeInBytes);
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////////////////////////////////////////////////////////////
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/// \brief Instantiate the right codec for the given file in stream
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///
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/// \param stream Source stream to read from
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///
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/// \return A new sound file codec that can read the given file, or null if no codec can handle it
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///
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/// \see `createReaderFromFilename`, `createReaderFromMemory`
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static std::unique_ptr<SoundFileReader> createReaderFromStream(InputStream& stream);
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////////////////////////////////////////////////////////////
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/// \brief Instantiate the right writer for the given file on disk
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///
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/// \param filename Path of the sound file
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///
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/// \return A new sound file writer that can write given file, or null if no writer can handle it
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///
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////////////////////////////////////////////////////////////
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[[nodiscard]] static std::unique_ptr<SoundFileWriter> createWriterFromFilename(const std::filesystem::path& filename);
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private:
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////////////////////////////////////////////////////////////
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// Types
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////////////////////////////////////////////////////////////
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template <typename T>
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using CreateFnPtr = std::unique_ptr<T> (*)();
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using ReaderCheckFnPtr = bool (*)(InputStream&);
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using WriterCheckFnPtr = bool (*)(const std::filesystem::path&);
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using ReaderFactoryMap = std::unordered_map<CreateFnPtr<SoundFileReader>, ReaderCheckFnPtr>;
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using WriterFactoryMap = std::unordered_map<CreateFnPtr<SoundFileWriter>, WriterCheckFnPtr>;
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////////////////////////////////////////////////////////////
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// Static member functions
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////////////////////////////////////////////////////////////
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[[nodiscard]] static ReaderFactoryMap& getReaderFactoryMap();
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[[nodiscard]] static WriterFactoryMap& getWriterFactoryMap();
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};
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} // namespace sf
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#include <SFML/Audio/SoundFileFactory.inl>
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////////////////////////////////////////////////////////////
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/// \class sf::SoundFileFactory
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/// \ingroup audio
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///
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/// This class is where all the sound file readers and writers are
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/// registered. You should normally only need to use its registration
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/// and unregistration functions; readers/writers creation and manipulation
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/// are wrapped into the higher-level classes `sf::InputSoundFile` and
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/// `sf::OutputSoundFile`.
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///
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/// To register a new reader (writer) use the `sf::SoundFileFactory::registerReader`
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/// (`registerWriter`) static function. You don't have to call the `unregisterReader`
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/// (`unregisterWriter`) function, unless you want to unregister a format before your
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/// application ends (typically, when a plugin is unloaded).
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///
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/// Usage example:
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/// \code
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/// sf::SoundFileFactory::registerReader<MySoundFileReader>();
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/// assert(sf::SoundFileFactory::isReaderRegistered<MySoundFileReader>());
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///
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/// sf::SoundFileFactory::registerWriter<MySoundFileWriter>();
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/// assert(sf::SoundFileFactory::isWriterRegistered<MySoundFileWriter>());
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/// \endcode
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///
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/// \see `sf::InputSoundFile`, `sf::OutputSoundFile`, `sf::SoundFileReader`, `sf::SoundFileWriter`
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///
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////////////////////////////////////////////////////////////
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