imgui-sfml-premake/sfml/include/SFML/Graphics/Rect.hpp

204 lines
7.2 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Vector2.hpp>
#include <optional>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Utility class for manipulating 2D axis aligned rectangles
///
////////////////////////////////////////////////////////////
template <typename T>
class Rect
{
public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// Creates an empty rectangle (it is equivalent to calling
/// `Rect({0, 0}, {0, 0})`).
///
////////////////////////////////////////////////////////////
constexpr Rect() = default;
////////////////////////////////////////////////////////////
/// \brief Construct the rectangle from position and size
///
/// Be careful, the last parameter is the size,
/// not the bottom-right corner!
///
/// \param position Position of the top-left corner of the rectangle
/// \param size Size of the rectangle
///
////////////////////////////////////////////////////////////
constexpr Rect(Vector2<T> position, Vector2<T> size);
////////////////////////////////////////////////////////////
/// \brief Converts the rectangle to another type of rectangle
///
////////////////////////////////////////////////////////////
template <typename U>
constexpr explicit operator Rect<U>() const;
////////////////////////////////////////////////////////////
/// \brief Check if a point is inside the rectangle's area
///
/// This check is non-inclusive. If the point lies on the
/// edge of the rectangle, this function will return `false`.
///
/// \param point Point to test
///
/// \return `true` if the point is inside, `false` otherwise
///
/// \see `findIntersection`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr bool contains(Vector2<T> point) const;
////////////////////////////////////////////////////////////
/// \brief Check the intersection between two rectangles
///
/// \param rectangle Rectangle to test
///
/// \return Intersection rectangle if intersecting, `std::nullopt` otherwise
///
/// \see `contains`
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr std::optional<Rect<T>> findIntersection(const Rect<T>& rectangle) const;
////////////////////////////////////////////////////////////
/// \brief Get the position of the center of the rectangle
///
/// \return Center of rectangle
///
////////////////////////////////////////////////////////////
[[nodiscard]] constexpr Vector2<T> getCenter() const;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Vector2<T> position{}; //!< Position of the top-left corner of the rectangle
Vector2<T> size{}; //!< Size of the rectangle
};
////////////////////////////////////////////////////////////
/// \relates Rect
/// \brief Overload of binary `operator==`
///
/// This operator compares strict equality between two rectangles.
///
/// \param lhs Left operand (a rectangle)
/// \param rhs Right operand (a rectangle)
///
/// \return `true` if \a lhs is equal to \a rhs
///
////////////////////////////////////////////////////////////
template <typename T>
[[nodiscard]] constexpr bool operator==(const Rect<T>& lhs, const Rect<T>& rhs);
////////////////////////////////////////////////////////////
/// \relates Rect
/// \brief Overload of binary `operator!=`
///
/// This operator compares strict difference between two rectangles.
///
/// \param lhs Left operand (a rectangle)
/// \param rhs Right operand (a rectangle)
///
/// \return `true` if \a lhs is not equal to \a rhs
///
////////////////////////////////////////////////////////////
template <typename T>
[[nodiscard]] constexpr bool operator!=(const Rect<T>& lhs, const Rect<T>& rhs);
// Create type aliases for the most common types
using IntRect = Rect<int>;
using FloatRect = Rect<float>;
} // namespace sf
#include <SFML/Graphics/Rect.inl>
////////////////////////////////////////////////////////////
/// \class sf::Rect
/// \ingroup graphics
///
/// A rectangle is defined by its top-left corner and its size.
/// It is a very simple class defined for convenience, so
/// its member variables (position and size) are public
/// and can be accessed directly, just like the vector classes
/// (`Vector2` and `Vector3`).
///
/// To keep things simple, `sf::Rect` doesn't define
/// functions to emulate the properties that are not directly
/// members (such as right, bottom, etc.), it rather
/// only provides intersection functions.
///
/// `sf::Rect` uses the usual rules for its boundaries:
/// \li The left and top edges are included in the rectangle's area
/// \li The right and bottom edges are excluded from the rectangle's area
///
/// This means that `sf::IntRect({0, 0}, {1, 1})` and `sf::IntRect({1, 1}, {1, 1})`
/// don't intersect.
///
/// `sf::Rect` is a template and may be used with any numeric type, but
/// for simplicity type aliases for the instantiations used by SFML are given:
/// \li `sf::Rect<int>` is `sf::IntRect`
/// \li `sf::Rect<float>` is `sf::FloatRect`
///
/// So that you don't have to care about the template syntax.
///
/// Usage example:
/// \code
/// // Define a rectangle, located at (0, 0) with a size of 20x5
/// sf::IntRect r1({0, 0}, {20, 5});
///
/// // Define another rectangle, located at (4, 2) with a size of 18x10
/// sf::Vector2i position(4, 2);
/// sf::Vector2i size(18, 10);
/// sf::IntRect r2(position, size);
///
/// // Test intersections with the point (3, 1)
/// bool b1 = r1.contains({3, 1}); // true
/// bool b2 = r2.contains({3, 1}); // false
///
/// // Test the intersection between r1 and r2
/// std::optional<sf::IntRect> result = r1.findIntersection(r2);
/// // result.has_value() == true
/// // result.value() == sf::IntRect({4, 2}, {16, 3})
/// \endcode
///
////////////////////////////////////////////////////////////