imgui-sfml-premake/sfml/include/SFML/Window/VideoMode.hpp

225 lines
8.5 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Export.hpp>
#include <SFML/System/Vector2.hpp>
#include <vector>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief VideoMode defines a video mode (size, bpp)
///
////////////////////////////////////////////////////////////
class SFML_WINDOW_API VideoMode
{
public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// This constructors initializes all members to 0.
///
////////////////////////////////////////////////////////////
VideoMode() = default;
////////////////////////////////////////////////////////////
/// \brief Construct the video mode with its attributes
///
/// \param modeSize Width and height in pixels
/// \param modeBitsPerPixel Pixel depths in bits per pixel
///
////////////////////////////////////////////////////////////
explicit VideoMode(Vector2u modeSize, unsigned int modeBitsPerPixel = 32);
////////////////////////////////////////////////////////////
/// \brief Get the current desktop video mode
///
/// \return Current desktop video mode
///
////////////////////////////////////////////////////////////
[[nodiscard]] static VideoMode getDesktopMode();
////////////////////////////////////////////////////////////
/// \brief Retrieve all the video modes supported in fullscreen mode
///
/// When creating a fullscreen window, the video mode is restricted
/// to be compatible with what the graphics driver and monitor
/// support. This function returns the complete list of all video
/// modes that can be used in fullscreen mode.
/// The returned array is sorted from best to worst, so that
/// the first element will always give the best mode (higher
/// width, height and bits-per-pixel).
///
/// \return Array containing all the supported fullscreen modes
///
////////////////////////////////////////////////////////////
[[nodiscard]] static const std::vector<VideoMode>& getFullscreenModes();
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the video mode is valid
///
/// The validity of video modes is only relevant when using
/// fullscreen windows; otherwise any video mode can be used
/// with no restriction.
///
/// \return `true` if the video mode is valid for fullscreen mode
///
////////////////////////////////////////////////////////////
[[nodiscard]] bool isValid() const;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Vector2u size; //!< Video mode width and height, in pixels
unsigned int bitsPerPixel{}; //!< Video mode pixel depth, in bits per pixels
};
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of `operator==` to compare two video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return `true` if modes are equal
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator==(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of `operator!=` to compare two video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return `true` if modes are different
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator!=(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of `operator<` to compare video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return `true` if `left` is lesser than `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator<(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of `operator>` to compare video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return `true` if `left` is greater than `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator>(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of `operator<=` to compare video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return `true` if `left` is lesser or equal than `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator<=(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \relates VideoMode
/// \brief Overload of `operator>=` to compare video modes
///
/// \param left Left operand (a video mode)
/// \param right Right operand (a video mode)
///
/// \return `true` if `left` is greater or equal than `right`
///
////////////////////////////////////////////////////////////
[[nodiscard]] SFML_WINDOW_API bool operator>=(const VideoMode& left, const VideoMode& right);
} // namespace sf
////////////////////////////////////////////////////////////
/// \class sf::VideoMode
/// \ingroup window
///
/// A video mode is defined by a width and a height (in pixels)
/// and a depth (in bits per pixel). Video modes are used to
/// setup windows (`sf::Window`) at creation time.
///
/// The main usage of video modes is for fullscreen mode:
/// indeed you must use one of the valid video modes
/// allowed by the OS (which are defined by what the monitor
/// and the graphics card support), otherwise your window
/// creation will just fail.
///
/// `sf::VideoMode` provides a static function for retrieving
/// the list of all the video modes supported by the system:
/// `getFullscreenModes()`.
///
/// A custom video mode can also be checked directly for
/// fullscreen compatibility with its `isValid()` function.
///
/// Additionally, `sf::VideoMode` provides a static function
/// to get the mode currently used by the desktop: `getDesktopMode()`.
/// This allows to build windows with the same size or pixel
/// depth as the current resolution.
///
/// Usage example:
/// \code
/// // Display the list of all the video modes available for fullscreen
/// std::vector<sf::VideoMode> modes = sf::VideoMode::getFullscreenModes();
/// for (std::size_t i = 0; i < modes.size(); ++i)
/// {
/// sf::VideoMode mode = modes[i];
/// std::cout << "Mode #" << i << ": "
/// << mode.size.x << "x" << mode.size.y << " - "
/// << mode.bitsPerPixel << " bpp" << std::endl;
/// }
///
/// // Create a window with the same pixel depth as the desktop
/// sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
/// window.create(sf::VideoMode({1024, 768}, desktop.bitsPerPixel), "SFML window");
/// \endcode
///
////////////////////////////////////////////////////////////