66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \ingroup audio
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/// \brief Types of sound channels that can be read/written from sound buffers/files
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///
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/// In multi-channel audio, each sound channel can be
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/// assigned a position. The position of the channel is
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/// used to determine where to place a sound when it
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/// is spatialized. Assigning an incorrect sound channel
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/// will result in multi-channel audio being positioned
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/// incorrectly when using spatialization.
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///
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////////////////////////////////////////////////////////////
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enum class SoundChannel
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{
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Unspecified,
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Mono,
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FrontLeft,
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FrontRight,
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FrontCenter,
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FrontLeftOfCenter,
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FrontRightOfCenter,
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LowFrequencyEffects,
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BackLeft,
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BackRight,
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BackCenter,
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SideLeft,
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SideRight,
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TopCenter,
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TopFrontLeft,
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TopFrontRight,
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TopFrontCenter,
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TopBackLeft,
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TopBackRight,
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TopBackCenter
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};
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} // namespace sf
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