playtime and totalSeconds are now stored as std::chrono objects, totalSeconds is now a member of the Game class
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fe353f2913
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@ -27,6 +27,7 @@ struct Cpu
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sf::Vector2f pos{};
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sf::Vector2f prevPos{};
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float velocity{};
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float speed{5};
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unsigned int score{};
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};
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@ -103,7 +104,7 @@ private:
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double accumulator{};
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double playTime{};
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TimeDuration playTime{};
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std::chrono::seconds totalSeconds{};
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};
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17
src/Game.cpp
17
src/Game.cpp
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@ -95,7 +95,8 @@ void Game::run()
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TimeDuration duration = currentFrameStartPoint - lastFrameStartPoint;
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const double frameTime = duration.count();
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playTime += frameTime;
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playTime += duration;
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totalSeconds = std::chrono::duration_cast<std::chrono::seconds>(playTime).count();
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lastFrameStartPoint = currentFrameStartPoint;
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@ -228,14 +229,19 @@ void Game::render()
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void Game::updateCpu()
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{
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if (totalSeconds > 0 and totalSeconds % 10 == 0)
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{
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cpu.speed += .5f;
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}
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if (ball.pos.y > cpu.pos.y)
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{
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cpu.velocity = 5;
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cpu.velocity = cpu.speed;
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}
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if (ball.pos.y < cpu.pos.y)
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{
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cpu.velocity = -5;
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cpu.velocity = cpu.speed * -1.f;
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}
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if (ball.pos.y == cpu.pos.y)
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@ -262,9 +268,8 @@ void Game::collision() {}
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void Game::updateTexts()
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{
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const int totalSeconds = static_cast<int>(playTime);
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const int minutes = totalSeconds / 60;
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const int seconds = totalSeconds % 60;
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const auto minutes = totalSeconds / 60;
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const auto seconds = totalSeconds % 60;
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const std::string secondsStr = (seconds < 10) ? "0" + std::to_string(seconds) : std::to_string(seconds);
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const std::string minutesStr = (minutes < 10) ? "0" + std::to_string(minutes) : std::to_string(minutes);
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