require "ecc/ecc" require "ninja/ninja" workspace "ray-casting-demos" architecture "x64" configurations { "debug", "release" } output_dir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" vs_intdir = "$(SolutionDir)intermediate-files/" .. output_dir intdir = "%{wks.location}/intermediate-files/" .. output_dir vs_bindir = "$(SolutionDir)bin/" .. output_dir bindir = "%{wks.location}/bin/" .. output_dir vs_sfmldir = "$(SolutionDir)vendor/SFML" sfmldir = "%{wks.location}/vendor/SFML" vs_imguidir = "$(SolutionDir)vendor/imgui" imguidir = "%{wks.location}/vendor/imgui" vs_include_dir = "$(SolutionDir)include" include_dir = "%{wks.location}/include" project "Game" language "C++" cppdialect "C++17" systemversion "latest" targetname "Game" files { "src/**.cpp", "include/**.h", "include/**.hpp", "vendor/imgui/imgui.cpp", "vendor/imgui/imgui_draw.cpp", "vendor/imgui/imgui_tables.cpp", "vendor/imgui/imgui_widgets.cpp", "vendor/imgui/imgui-SFML.cpp" } --visual studio-- filter {"action:vs*", "system:windows"} targetdir (vs_bindir) objdir (vs_intdir) includedirs { "src", vs_include_dir, vs_sfmldir .. "/include", vs_imguidir } libdirs {vs_sfmldir .."/lib"} --not visual studio on windows-- filter {"not action:vs*", "system:windows"} targetdir (bindir) objdir (intdir) includedirs { "src", include_dir, sfmldir .. "/include", imguidir } libdirs {sfmldir .."/lib"} filter{"system:windows"} defines "SFML_STATIC" defines "PLATFORM_WINDOWS" staticruntime "on" filter {"system:windows", "configurations:debug"} defines{"_DEBUG", "_CONSOLE"} links { "sfml-main-d", "sfml-graphics-s-d", "sfml-window-s-d", "opengl32", "gdi32", "freetype", "sfml-audio-s-d", "flac", "vorbisfile", "vorbis", "ogg", "sfml-system-s-d", "winmm" } filter {"system:windows", "configurations:release"} defines{"NDEBUG"} links { "sfml-main", "sfml-graphics-s", "sfml-window-s", "opengl32", "gdi32", "freetype", "sfml-audio-s", "openal32", "flac", "vorbisfile", "vorbis", "ogg", "sfml-system-s", "winmm" } filter {"system:linux"} targetdir (bindir) objdir (intdir) defines "PLATFORM_LINUX" includedirs { "src", include_dir, imguidir } links { "sfml-graphics", "sfml-window", "sfml-audio", "sfml-system", "OpenGL", } --config settings-- filter "configurations:debug" defines {"LOG_ENABLE", "GAME_DEBUG"} symbols "on" runtime "Debug" kind "ConsoleApp" filter "configurations:release" defines {"GAME_RELEASE"} optimize "Speed" inlining "Auto" symbols "off" runtime "Release" kind "WindowedApp"