#pragma once

#include <Util.h>
#include <SFML/Graphics.hpp>

struct GameConfig
{
	float volume{10};
    int tickRate{};
	int tickRateBuffer{};
	int framerate{};
    Color playerHeadColor;
    Color playerBodyColor;
	Color boundaryColor;
	Color fruitColor;
	sf::Vector2u headGridStartPos;
    sf::Vector2u resolution;
    size_t gridCount;
	int gridCountBuffer;
	float nodeSize;
};
