require "ecc/ecc" require "ninja/ninja" workspace "snake" architecture "x64" startproject"snake" configurations { "Debug", "Release" } filter "action:vs*" project_dir = "$(SolutionDir)" filter "system:windows" project_dir = "%{wks.location}/" group "Dependencies" include "vendor/ogg/build-ogg.lua" include "vendor/vorbis/build-vorbis.lua" include "vendor/flac/build-flac.lua" include "vendor/freetype/build-freetype.lua" include "vendor/sfml/build-sfml.lua" group"" project "snake" output_dir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" intdir = project_dir .. "intermediate-files/" .. output_dir bindir = project_dir .. "bin/" .. output_dir sfmldir = project_dir .. "vendor/SFML" imguidir = project_dir .. "vendor/imgui" include_dir = project_dir .. "include" language "C++" cppdialect "C++20" systemversion "latest" kind "WindowedApp" targetname "snake" targetdir (bindir) objdir (intdir) debugdir (project_dir) links {"sfml"} includedirs { "src", include_dir, sfmldir .. "/include", imguidir } libdirs (sfmldir .. "/build/lib") files { "src/**.cpp", "include/**.h", "include/**.hpp", "vendor/imgui/imgui.cpp", "vendor/imgui/imgui_draw.cpp", "vendor/imgui/imgui_tables.cpp", "vendor/imgui/imgui_widgets.cpp", "vendor/imgui/imgui-SFML.cpp" } --windows specific settings-- filter{"system:windows"} defines {"PLATFORM_WINDOWS", "SFML_STATIC"} staticruntime "off" filter {"system:windows", "configurations:debug"} defines{"_DEBUG", "_CONSOLE"} links { "legacy_stdio_definitions", "opengl32", "gdi32", "winmm", "ws2_32" } filter {"system:windows", "configurations:release"} defines{"NDEBUG"} links { "opengl32", "gdi32", "winmm" } --linux specific settings-- filter {"system:linux"} defines {"PLATFORM_LINUX"} links { "sfml-graphics-s", "sfml-window-s", "sfml-audio-s", "sfml-system-s", "Xi", "Xrandr", "Xcursor", "freetype", "X11", "udev", "FLAC", "ogg", "vorbis", "vorbisenc", "vorbisfile", "pthread", "OpenGL", } --config settings-- filter "configurations:debug" defines {"LOG_ENABLE", "GAME_DEBUG"} symbols "on" runtime "Debug" warnings "Extra" filter "configurations:release" defines {"GAME_RELEASE"} optimize "Speed" inlining "Auto" symbols "off" runtime "Release"