#pragma once #include #include struct GameConfig { float volume{10}; int tickRate{}; int tickRateBuffer{}; int framerate{}; Color playerHeadColor; Color playerBodyColor; Color boundaryColor; Color fruitColor; sf::Vector2u headGridStartPos; sf::Vector2u headGridStartPosBuffer; sf::Vector2u resolution; unsigned int gridCount; int gridCountBuffer; float nodeSize; };