125 lines
2.6 KiB
Lua
125 lines
2.6 KiB
Lua
require "ecc/ecc"
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require "ninja/ninja"
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workspace "snake"
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architecture "x64"
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startproject"snake"
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configurations
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{
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"Release",
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"Debug"
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}
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defines
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{
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--"__STDC_LIMIT_MACROS=1" -- flac may or may not need this on modern computers
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}
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filter"system:linux"
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pic"On" -- fix warning when statically linking <relocation against ... in read-only section .text>
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filter""
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local project_dir = "./"
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if _ACTION and _ACTION:match("vs") then
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project_dir = "$(SolutionDir)"
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else
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project_dir = "%{wks.location}/"
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end
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output_dir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
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intdir = project_dir .. "intermediate-files/" .. output_dir
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bindir = project_dir .. "bin/" .. output_dir
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libout = "lib/" .. output_dir
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group "Dependencies"
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include ("vendor/ogg/build-ogg.lua")
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include ("vendor/vorbis/build-vorbis.lua")
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include ("vendor/flac/build-flac.lua")
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include ("vendor/freetype/build-freetype.lua")
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include ("vendor/sfml/build-sfml.lua")
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include("vendor/imgui-sfml/build-imgui-sfml.lua")
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filter""
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group""
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project "snake"
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output_dir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
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intdir = project_dir .. "intermediate-files/" .. output_dir
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bindir = project_dir .. "bin/" .. output_dir
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sfmldir = project_dir .. "vendor/sfml"
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imguidir = project_dir .. "vendor/imgui-sfml"
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include_dir = project_dir .. "include"
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language "C++"
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cppdialect "C++20"
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systemversion "latest"
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kind "WindowedApp"
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targetname "snake"
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targetdir (bindir)
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objdir (intdir)
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debugdir (project_dir)
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links {"imgui-sfml", "sfml", "vorbis", "flac", "ogg", "freetype"}
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includedirs
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{
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"src",
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include_dir,
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sfmldir .. "/include",
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imguidir
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}
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files
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{
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"src/**.cpp",
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"include/**.h",
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"include/**.hpp",
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}
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--windows specific settings--
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filter{"system:windows"}
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defines {"PLATFORM_WINDOWS", "SFML_STATIC", "IMGUI_SFML_STATIC_LIB"}
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staticruntime "off"
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links
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{
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"legacy_stdio_definitions",
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"opengl32",
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"gdi32",
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"winmm",
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"ws2_32"
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}
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filter {"system:windows", "configurations:debug"}
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defines{"_DEBUG", "_CONSOLE"}
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filter {"system:windows", "configurations:release"}
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defines{"NDEBUG"}
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--linux specific settings--
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filter {"system:linux"}
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defines {"PLATFORM_LINUX"}
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links
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{
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"Xi",
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"Xrandr",
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"Xcursor",
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"X11",
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"udev",
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"pthread",
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"OpenGL",
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}
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--config settings--
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filter "configurations:debug"
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defines {"LOG_ENABLE", "GAME_DEBUG"}
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symbols "on"
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runtime "Debug"
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warnings "Extra"
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filter "configurations:release"
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defines {"GAME_RELEASE"}
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optimize "Speed"
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inlining "Auto"
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symbols "off"
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runtime "Release" |