66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2025 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#pragma once
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////////////////////////////////////////////////////////////
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// Precompiled Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#ifdef SFML_SYSTEM_WINDOWS
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <dinput.h>
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#include <mmsystem.h>
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#endif // SFML_SYSTEM_WINDOWS
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#include <SFML/System/Err.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <filesystem>
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#include <iostream>
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#include <locale>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <ostream>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <cassert>
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#include <cmath>
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#include <cstdint>
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#include <cstdlib>
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#include <cstring>
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