snake/include/GameConfig.h

18 lines
305 B
C

#pragma once
#include <Util.h>
#include <SFML/Graphics.hpp>
struct GameConfig
{
float volume{10};
int tickRate{};
int framerate{};
Color playerHeadColor;
Color playerBodyColor;
sf::Vector2u headGridStartPos;
sf::Vector2u resolution;
unsigned int gridCount;
float nodeSize;
};