ray-casting-demo/premake5.lua

148 lines
2.7 KiB
Lua

require "ecc/ecc"
require "ninja/ninja"
workspace "ray-casting-demos"
architecture "x64"
configurations
{
"debug",
"release"
}
output_dir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
vs_intdir = "$(SolutionDir)intermediate-files/" .. output_dir
intdir = "%{wks.location}/intermediate-files/" .. output_dir
vs_bindir = "$(SolutionDir)bin/" .. output_dir
bindir = "%{wks.location}/bin/" .. output_dir
vs_sfmldir = "$(SolutionDir)vendor/SFML"
sfmldir = "%{wks.location}/vendor/SFML"
vs_imguidir = "$(SolutionDir)vendor/imgui"
imguidir = "%{wks.location}/vendor/imgui"
vs_include_dir = "$(SolutionDir)include"
include_dir = "%{wks.location}/include"
project "Game"
language "C++"
cppdialect "C++17"
systemversion "latest"
targetname "Game"
files
{
"src/**.cpp",
"include/**.h",
"include/**.hpp",
"vendor/imgui/imgui.cpp",
"vendor/imgui/imgui_draw.cpp",
"vendor/imgui/imgui_tables.cpp",
"vendor/imgui/imgui_widgets.cpp",
"vendor/imgui/imgui-SFML.cpp"
}
--visual studio--
filter {"action:vs*", "system:windows"}
targetdir (vs_bindir)
objdir (vs_intdir)
includedirs
{
"src",
vs_include_dir,
vs_sfmldir .. "/include",
vs_imguidir
}
libdirs {vs_sfmldir .."/lib"}
--not visual studio on windows--
filter {"not action:vs*", "system:windows"}
targetdir (bindir)
objdir (intdir)
includedirs
{
"src",
include_dir,
sfmldir .. "/include",
imguidir
}
libdirs {sfmldir .."/lib"}
filter{"system:windows"}
defines "SFML_STATIC"
defines "PLATFORM_WINDOWS"
staticruntime "on"
filter {"system:windows", "configurations:debug"}
defines{"_DEBUG", "_CONSOLE"}
links
{
"sfml-main-d",
"sfml-graphics-s-d",
"sfml-window-s-d",
"opengl32",
"gdi32",
"freetype",
"sfml-audio-s-d",
"flac",
"vorbisfile",
"vorbis",
"ogg",
"sfml-system-s-d",
"winmm"
}
filter {"system:windows", "configurations:release"}
defines{"NDEBUG"}
links
{
"sfml-main",
"sfml-graphics-s",
"sfml-window-s",
"opengl32",
"gdi32",
"freetype",
"sfml-audio-s",
"openal32",
"flac",
"vorbisfile",
"vorbis",
"ogg",
"sfml-system-s",
"winmm"
}
filter {"system:linux"}
targetdir (bindir)
objdir (intdir)
defines "PLATFORM_LINUX"
includedirs
{
"src",
include_dir,
imguidir
}
links
{
"sfml-graphics",
"sfml-window",
"sfml-audio",
"sfml-system",
"OpenGL",
}
--config settings--
filter "configurations:debug"
defines {"LOG_ENABLE", "GAME_DEBUG"}
symbols "on"
runtime "Debug"
kind "ConsoleApp"
filter "configurations:release"
defines {"GAME_RELEASE"}
optimize "Speed"
inlining "Auto"
symbols "off"
runtime "Release"
kind "WindowedApp"